Featured Article
This article has been recognized for its exceptional quality and comprehensive coverage.
Overview
The official Neverness to Everness launch roadmap was published on February 26, 2026, alongside the release date announcement. The roadmap details all planned improvements between the Co-Ex Test beta and the April 29 global launch. Hotta Studio was notably transparent about the game's shortcomings during testing, organizing the roadmap across multiple categories with specific commitments for each area. The developers also stated that some major upcoming features were being kept hidden and would be revealed through future showcases and streams rather than the roadmap itself.
Performance and Stability
The roadmap prioritizes addressing performance issues identified across all platforms during beta testing:
Overall performance and stability improvements on PC, PlayStation 5, and mobile platforms
General bug fixes across all systems
Cross-device stability improvements
PC and mobile optimization as top priorities
Smoother new player onboarding experience
Visual and Technical Enhancements
NTE is receiving significant graphical upgrades for its official launch, leveraging the latest rendering technology:
Enhancement | Details |
|---|---|
Unreal Engine 5.7 Upgrade | Engine upgrade with Global Illumination System support for dramatically improved lighting. |
NVIDIA DLSS 4 | Multi-Frame Generation support for PC players, enabling higher framerates on compatible hardware. |
Ray Tracing and Path Tracing | Full ray tracing and path tracing support on PC, delivering dramatic upgrades in lighting, shadows, and reflections. |
Lumen Bug Fixes | Fixing noticeable ghosting artifacts in the existing Lumen implementation that players reported during beta. |
Additional Visual Options | New graphics settings including ray tracing toggles for players to customize their visual experience. |
UI and Interface Overhauls
Multiple interface systems are being overhauled based on beta tester feedback:
Complete overhaul of the Awaken interface (the duplicate skill unlock screen), which beta testers described as "rather boring"
Improvements to the character UI screen for clearer information display
Enhanced mobile UI with better touch controls and layout
Improved UI text display for natural readability across all supported languages
Several broader UI overhauls (specific details remain under wraps)
Character Detail Improvements
Character visuals and animations are receiving targeted polish for launch:
Area | Improvement |
|---|---|
Hair and Facial Models | Enhanced detail and rendering quality for character faces and hair. |
Base Animations | Improved idle, walking, and interaction animations across all characters. |
Combat Animations | Refined combat animations and improved overall combat feel. |
Lip Syncing | Major improvements to lip syncing, one of the most complained about aspects during beta testing. |
Mobile Character Rendering | Dedicated mobile-specific character rendering improvements. |
Open World and Companion Improvements
The open world experience in Hethereau is receiving expansions to companion and social systems:
First-person perspective option for hand-holding interactions with companions
More companion interactions with improvements to existing dialogue
Option to invite Chiz as a companion (S-Class Cosmos character unlocked at City Tycoon Level 18)
Expanded hangout interactions
New spontaneous city encounters with NPCs
Additional invitable characters
Fresh outfit options for characters
Improved companion pathfinding (addressing beta glitches)
Quest triggering fixes (beta required repositioning far away to trigger some quests)
Vehicle and Driving System
The vehicle system is receiving attention across all platforms:
Improved driving feel across all platforms (driving was noted as stiff during beta)
Driving UI polish
Expanded car variety with new vehicle models
Improved car camera behavior (beta had aggressive camera sensitivity without adjustment options)
Enhanced Traffic AI with NPCs actively driving diverse vehicles to create realistic urban traffic flow
Housing System
The housing system is receiving quality of life improvements:
Expansion of existing housing features
Better furniture placement mechanics
Improved controls for decoration
Increased interactions available within housing
Hethereau Hobbies and Mini-Games
Hethereau Hobbies are getting expanded with new features and quality of life fixes:
Activity | Improvement |
|---|---|
Mahjong | AI players added to address the online-only complaint. No single-player practice mode existed in beta. |
Racing | AI opponents added for when not enough real players are available for matchmaking. |
Fishing | Enhanced with improved animations, camera work, and audio. |
Claw Machines | Various enhancements to the claw machine experience. |
Ride-Along Companions | More companions available to join you during activities. |
Matchmaking | General matchmaking improvements to address issues from beta. |
Visual and variety improvements are also planned across all mini-games.
Combat and Content Updates
High-Risk Commissions
New bosses are being added to High-Risk Commissions to expand the endgame experience.
Anomaly Commissions
Anomaly Commissions are receiving new areas and an improved overall experience for anomaly encounters.
Pink Paws Heist
The Pink Paws Heist is receiving major updates for launch:
Multiplayer support being fully implemented
More level variety
Adjusted enemy and item spawn logic
Improved rewards and pacing
Shorter completion time
Prison System
The Detention Center prison gameplay is being expanded with more escape methods, jobs, and rewards. The prison system was newly introduced during the Co-Ex Test.
Multiplayer and Rewards
General multiplayer improvements are planned, alongside reward adjustments addressing beta feedback:
Enhanced Fon rewards for Circle Bounty (many players complained rewards were too low during beta)
Increased rewards for Riftcrystal Mining Permits
General multiplayer stability and quality improvements
Controls and Accessibility
Feature | Details |
|---|---|
Controller Haptic Feedback | Improved haptic feedback on PlayStation 5 DualSense and compatible controllers. |
Keyboard Bindings | Additional keyboard binding options for PC players. |
Mobile UI Controls | Enhanced touch controls and mobile-specific interface improvements. |
Character Training | Better tutorials for characters, with specific improvements for Esper Cycle instruction. |
Photo Mode
A new photo mode is being added with additional effects and overall system polish. This complements the existing drone photography system introduced during the Co-Ex Test.
New Character
Aurelia (A-Class), previously known as Mitsuki during beta testing, is confirmed as a new character for the launch window. She is described as an ex-band member. The free A-Class character Haniel is also available through pre-registration if the 30 million milestone is reached.
What Is Not on the Roadmap
The developers explicitly stated that they are keeping major upcoming features hidden, preferring to showcase them through future streams and reveal events rather than including them in the roadmap. This suggests that additional content, characters, and game modes beyond what is listed here will be revealed closer to or after launch.
Beta Test Progression
For context on the improvements, here is how the game evolved across its testing phases:
Test | Date | Platforms | Key Focus |
|---|---|---|---|
Chinese CBT1 | November 2024 | PC, Mobile | Initial story content, basic driving, core combat |
Containment Test (CBT2) | July 3-16, 2025 | PC only | Combat overhaul (Parry Attack, Critical Dodge), DLSS 4, expanded world |
Co-Ex Test (CBT3) | February 6-20, 2026 | PC, PS5, iOS, Android | Multi-platform, prison system, drone flying, mini-games, vehicle customization |