NAKWON: LAST PARADISE (Korean title 낙원: LAST PARADISE, with the Sino-Korean word nakwon meaning "paradise") is a third-person multiplayer PvPvE zombie-survival extraction game built in Unreal Engine 5. Development is led by Mintrocket, a wholly-owned subsidiary of Nexon Korea, with Nexon handling publishing duties. The game places refugees in a fortified safe zone in near-future Seoul, South Korea, where the survivors of a citywide outbreak gather to plan ventures back into the ruined streets in search of supplies, intel, and a way to keep their fragile community alive.
The subtitle refers to Yeouido, the island district that holds out as the last surviving safe zone in the wider Seoul setting. Inside the walls, the player is treated as a refugee, paying rent, climbing a Citizen Grade ladder, and upgrading a personal shelter. Outside the walls, the city belongs to the infected and to other survivors who may or may not be friendly. The game director has framed the design intent as a survival game first, where the player has to hide, run, eat, and live through a world in which the zombies are hunting humans rather than the other way around.
At a Glance
Field | Detail |
|---|---|
Developer | |
Publisher | |
Game Director | Jang Kyoung Han |
Engine | Unreal Engine 5 |
Genre | Third-person PvPvE zombie-survival extraction |
Platform | PC (Windows 10/11 64-bit) via Steam |
Players Per Session | Up to 16 |
Setting | |
Release Status | Unreleased; closed alpha concluded 16 March 2026 |
Release Window | Reported target of 2027 (no official date) |
Monetization | Not officially announced |
Languages | 9, including English and Korean full audio |

Studio and Publishing
Mintrocket is the Seoul-based studio previously responsible for the underwater action adventure Dave the Diver, released in 2023. On 11 September 2024 Nexon Korea formally spun the team out of its main organization into a wholly-owned subsidiary corporation, with Jaeho Hwang (the former game director on Dave the Diver) installed as the first chief executive. The move sits inside Nexon's broader "Big & Little" strategy of running smaller, higher-creative-risk titles separately from its flagship live-service projects, so that a stealth horror extraction game can be built with its own pacing and identity rather than being pulled toward a more conventional shooter.
The Steam store page lists Nexon as both developer and publisher; press materials credit Mintrocket as the developer with Nexon publishing and distributing. Game Director Jang Kyoung Han is the project's primary public spokesperson. No named in-fiction protagonists or recurring NPCs have been confirmed; players build a custom character from a roster of cosmetic outfits.
Setting
The world has fallen to an outbreak that overran most of South Korea. Yeouido, a real-life island district in central Seoul, has been fortified into a quarantine zone and refugee shelter. This is the "Last Paradise" of the title: the last place in the city, and possibly the country, where survivors can live without immediately being hunted. The map outside the walls is built around the Jongno district and includes named landmarks such as NAKWON Arcade and Tapgol Park, as well as a police station, an incinerator facility, two reconstruction sites, and a hotel.
Inside the quarantine zone, every refugee carries a Citizen Grade. The grade governs privileges, access levels, and which resources or districts the player can move through, and players are expected to earn money in-fiction to cover rent and equipment upgrades. The framing is deliberately uneven: human survivors can be a greater threat than the infected, and the game leans into the line that there is no one to trust, not even the living.
Core Gameplay Loop
Play is structured around a day-night cycle that splits time between the safe zone and the ruined city.
Day phase:
the player manages a personal shelter inside Yeouido. Furniture is placed and arranged, workbenches are upgraded, food and supplies are stored, and gear is crafted, repaired, or modified for the next venture out.
Night phase:
the player joins an expedition session of up to 16 participants and drops into Seoul. Objectives include scavenging, completing quests such as Key Resource Intel missions, and surviving long enough to reach a designated extraction point. Items carried into an expedition are lost on death if the player fails to extract.
Encounter mix:
every run combines special infected, regular infected, and other human players who may cooperate, trade, or ambush. Going loud on zombies is doubly risky because it broadcasts the player's exact position to anyone nearby.
Key Systems at a Glance
The closed alpha build that ran in March 2026 confirmed a wide content base across combat, character growth, and survival systems.

System | What it covers |
|---|---|
Combat arsenal | 60 dual-wieldable melee weapons and 7 firearms across makeshift, improvised, and factory-grade tiers, including single-use scrap guns crafted from materials at the workbench. |
Defense | 30 armor types, split into heavy and light categories, that change the trade-off between protection and noise. |
Progression | 110 Skill Traits feeding into a tree of 35 active and passive skills, earned through trait points from character leveling. |
Survival pressure | A Last Stand state triggers when health hits zero: the player cannot attack but can still attempt to drag themselves to an exit while an infection meter ticks toward 100%. Layered on top are wound management considerations and the noise made by armor and gunfire. |
Special infected | Six confirmed types: Runner, Screamer, Gatherer, Armored, Butcher, and Policeman. All are highly sensitive to noise; the Screamer in particular alerts other infected when it spots a target. |
Environment | Three named conditions: daytime, nighttime, and heavy rain. Rain muffles ambient sound and changes how detection plays out for both sides. |
Quests and outfits | More than 160 quests, including Key Resource Intel missions, plus over 70 cosmetic outfits to dress the player character. |
Trailer and Test History
The game has been shown publicly across several years of trailers, two pre-alpha playtests, and one closed alpha. The table below collects the milestones that have been confirmed in primary press materials.
Date | Milestone |
|---|---|
Late 2023 | Reveal teaser and 22-minute Pre-Alpha gameplay reveal. |
29 Nov to 3 Dec 2023 | Pre-Alpha Playtest #1, free, no player cap, on Steam. |
29 January 2024 | Public dev roadmap published after the first playtest. |
December 2024 | Pre-Alpha Playtest #2. |
October 2024 | show trailer at the Nexon "Next On" event. |
1 June 2025 | Official Game Overview Trailer detailing the expedition and shelter loop. |
12 February 2026 | Official Alpha Test Teaser Trailer. |
25 February 2026 | Closed alpha sign-ups open. |
5 March 2026 | Release-date and full trailers for the closed alpha. |
11 to 16 March 2026 | Closed Alpha Test live on Steam across regions in North America, South America, and East Asia. |
12 March 2026 | Final closed alpha trailer mirrors released. |
Platforms and System Requirements
The only platform announced is PC via Steam, running on 64-bit Windows 10 or 11. No PlayStation, Xbox, or alternate-storefront SKU has been confirmed. The Steam store page lists nine languages with varying levels of audio and subtitle support, including English and Korean full audio. The closed alpha build advertised the following hardware targets.
The game is played from a third-person perspective. Per the May 2026 Q&A, the camera switches to a first-person view only while a firearm is in use; the team said it is not considering a full-time first-person mode, as it does not fit the intended core gameplay.
Tier | CPU | GPU | RAM | Storage |
|---|---|---|---|---|
Minimum | Intel Core i5-10400F or AMD Ryzen 5 3600 | RTX 2060 (6 GB) or RX 6600 (8 GB) | 16 GB | 30 GB |
Recommended | Intel Core i5-12700K or AMD Ryzen 7 5800X | RTX 3080 Ti or RX 6950 XT | 32 GB | 30 GB |
DirectX 12 is required at both tiers.
Release Status and What Comes Next
As of April 2026, the game is unreleased. The most recent reported launch window is 2027, framed against the wider extraction-shooter market and the desire to give the project room to land on its own terms; no in-game date has been officially announced. A future Dev Talk has been teased to cover a new map featuring a large shopping mall, building on the city expedition area used in the alpha. Monetization, pricing, season pass plans, and any anti-cheat partner are all currently unannounced.
Developer Q&A updates published in May 2026 added more shape to the launch plan. The team described a current launch target of four maps, building on the two maps (South and North Jongno) that featured in the closed alpha, with an ideal but unconfirmed goal of adding roughly one new map per quarter afterward. The same updates confirmed a planned skill-based matchmaking system that weighs looting behaviour, engagements, and survival time rather than combat alone, so newer survivors are matched with one another and experienced players with their peers. A karma or aggressiveness-based matchmaking system was ruled out. All of these are stated development directions and were not part of the playable alpha build.
New players coming to the wiki for the first time are encouraged to follow the Getting Started article next, which covers the basics of stealth play, sound discipline, and packing for an expedition.