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Northern Eufaula
June 11, 2026 at 02:38 PM
Added official screenshot of the Northern Eufaula landscape
Northern Eufaula is the frontier region where My Time at Evershine takes place. It sits at the northern edge of the Alliance of Free Cities, near the border with the Duvos Empire, and it is where the Alliance's North Development Plan is planting new settlements, including the player's own Settlement 2. The game is unreleased; this page collects what Pathea has published about the region so far.
The official store description sets the scene. The Duvos Empire has taken over the Orzu Ruins, which the Principality of Ethea also claims as its own, creating a tense standoff just north of the Alliance border in the Northern Eufaula region. The Alliance answered with the North Development Plan, a program to move settlers into the region and eventually establish a new City State for a better defensive posture. The broader politics are covered under World Setting and Factions.
In a March 2026 development update, Pathea described the player's settlement as a crossroads: Alliance heartlands behind it, untamed frontier ahead, the very edge of the line holding back Duvos. The town anchors a supply route into the unknown.
As series backdrop, the wider world is 330 years past the Day of Calamity, the catastrophe that destroyed civilization and drove survivors underground for generations, and Evershine's story begins three years after the previous game's events. Pathea presents this history as backdrop, and this wiki treats it the same way.
The Eufaula name predates the game. A cancelled mobile project called Project ME, short for My Time in the Eufaula, explored developing these lands, and some of its lore ideas carried into Evershine after the project fell through.

Official previews show a green frontier: golden wheat swaying beside a windmill, rushing rivers, forested hills where the Gnawers make their camps, and towering ruins in the distance. One official social post summed up the series' move as going from the desert to lush plains. Above the settlement rises a cuesta ridge, the most distinctive confirmed landmark in the region.
Evershine is not on the map. It is not a City State somewhere in the Alliance, and it is not even the settlement's official name, which is Settlement 2 under the North Development Plan. The name traces to series lore instead. Roughly a hundred years before the game, when Peach and his companions were dissipating the cloud layers that had darkened the world for centuries, the cuesta above the future settlement was the southernmost territory they reached. One companion planted a peach seed at the top in celebration and hoped aloud that the tree would grow up in "forever sunshine." Pathea says even that story is only the inception; the real reason for the title is still being kept under wraps.
Humans are scarce in Northern Eufaula, and two sentient species have grown to sizeable populations over the last thirty years as a result. An in-world report written by Professor Goodall for Director Gaudi documents both: the organized, wood-trading Gnawers of the forest camps, and the aggressive, territorial Apricrocs. The report draws on five years of expeditions and is the most detailed lore Pathea has published about the region.
The same report mentions hardware left over from old wars. The Apricrocs once rebuilt a cannon abandoned after the Second Alliance-Duvos War; it blew up in their own camp, and they kept trying anyway, racking up more than eleven explosions in a single season.
In the current design, the settlement's buildable area spans nearly half of the Area 1 map and supports more than twenty functional buildings; see the building system for how construction works. Traversal across the region, from climbing and gliding to ruins and dungeons, is covered under Exploration and the World. As with everything pre-release, the region's final shape may change before the 2027 launch.