Loading...
Zones - Version 2 vs Version 3
Sep 16, 2026, 03:07 PM
Added oasis, coastal shoal and underground settlement screenshots
Sep 16, 2026, 03:15 PM
Add wikilinks to table cells (1 new links)
11Monsters & Memories opens Early Access on 1 October 2026 with 28 zones. The figure is stated directly in the official material and counts outdoor zones, dungeons and mini-dungeons together. Nineteen of the 28 are named. The remainder are an unnamed island expedition and several unlisted mini-dungeons and secret locations that the developers have deliberately left off the list.2233The zones support what the official material calls a fully fleshed out 1 to 60 levelling path, running through cityscapes, outdoor zones, dungeon zones, overland dungeons and ocean zones. Five zone types are named there, and the ocean zones are the ones with no obvious named example on the launch list.4455Szuur6677Szuur is the mysterious desert region and the primary surface region at launch. It holds the largest share of the named zones and both of the surface and sub-surface halves of the main starting city. See Aethoril for the region's place on the continent.88991010ZoneTypeNotesNight HarborCityscapeThe Crown Jewel of the West, a massive port city on the western coast. A starting city.Tomb of the Last WyrmsbaneDungeonNamed on the launch zone list.Shaded DunesOutdoorNamed on the launch zone list.Sungreet StrandOutdoorDescribed during development as an outdoor zone to the north of Night Harbor.Tel EkirDungeonIdentified during development as the Ashira dungeon. Also written Tel'Ekir in some official copy.Glass FlatsOutdoorNamed on the launch zone list.Fallen PassOutdoorNamed on the launch zone list.Fallen WatchOutdoor or dungeonNamed on the launch zone list. Type not stated.Shallow ShoalsCoastalNamed on the launch zone list.Vale of ZintarOutdoorNamed on the launch zone list.An island expeditionUnnamedReferred to in the official material as a mysterious island expedition. No name has been published.1111Calafrey12121313Calafrey is described as the green lands to the north and as the enchanted lands, home of the elves. Three of its zones are named for launch.14141515ZoneTypeNotesEvershade WealdOutdoorHolds Faelindral, the City in the Trees, where wood elves and halflings may start. See Starting Cities.Keepers BightOutdoorNamed on the launch zone list.ScarwoodOutdoorNamed on the launch zone list.1616The Deep17171818Six zones make up the Deep content at launch. They arrived through the module originally planned as the first post-launch update, which was folded into the launch build when the release date moved. The full account is in Descent into the Deep.191920202121ZoneTypeNotesThe UnderdocksCityscapeA seedy underground port district far below Night Harbor. A starting city.Caves of IremDungeonNamed in the Deep module zone list.Great Cavern SeaOutdoor or oceanNamed in the Deep module zone list.Rothold, the Ruins of Roothold KeepDungeonThe official copy gives both spellings in a single entry. See the spelling note below.The Blind MiddenDungeonAdded near Ail'vorith. It replaced a zone that had originally been slated for launch.Ail'vorithCityscapeThe dark capital of the deep elves. A starting city.2222Cut before launch23232424One zone was announced and then dropped. Fields of the Lost was originally slated for launch, and the developers chose to spend the time on The Blind Midden instead. Fields of the Lost is therefore a named zone that is not in the launch build, and it should not appear on a launch zone list.25252626The swap is worth reading as a signal rather than as a loss. A surface zone was traded for a dungeon next to the deep elf capital, which is consistent with the same decision that pulled the whole Deep module forward into launch.27272828Spelling in official copy29293030Two launch zones are spelled inconsistently in the official material, and neither has been corrected as of September 2026.313132323333ZoneVariants in official copyPreferred formTel EkirTel Ekir and Tel'Ekir, both used in the same development postTel Ekir, which is the form used in the current Early Access material.RotholdWritten as Rothold, the Ruins of Roothold Keep, with both spellings in one itemNeither form has been confirmed as the correction. Both are recorded here rather than silently merged.3434Locations named during development35353636A development report from July 2023 named several sub-locations that were in greybox or blockout at the time: a Quarry in Sungreet Strand, the Pyrmos Ogre Fort, the Darrak Nor Hideout, a Ravine Pass leading to Tel Ekir, the Glacial Steps, and a Scarlet Savanna concept. That report predates launch by more than three years, and locations at that stage are routinely renamed, merged or cut. As of September 2026 none of them has been reconfirmed for the launch build, and none should be listed as shipping content.37373838What is not published39394040As of September 2026 there is no published zone map, no level range per zone, and no connection or adjacency diagram for the 28 zones. Which zones are ocean zones, and which of the five stated zone types each named zone belongs to, is largely unstated; the types given in the tables above are drawn from how each zone is described rather than from a published classification.41414242Nine of the 28 zones have no published name at all. They are accounted for as an unnamed island expedition plus unlisted mini-dungeons and secret locations, and the developers have described withholding them as deliberate. See Gameplay and Travel for how zones connect in play.