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Eth-ur
September 16, 2026 at 03:07 PM
Added two world illustrations
Eth-ur is the world on which Monsters & Memories is set. It is a planet rather than a region, it is described as sentient, and almost all known content sits on a single continent of it, Aêthoril. The two names are not interchangeable, and reading Eth-ur as the continent is the most common mistake made about this setting.
The creation account is presented in the official material as in-world myth rather than as settled cosmology, and it should be repeated in that register.

Eth is the bright mother above, who gazed lovingly down upon her newly born creation. Fyr is Eth's sister sun, who grew dark with jealousy and lashed out violently at the young world. Eth banished Fyr to the edge of the heavens, but by then the damage was done.
Body | What the myth says |
|---|---|
Eth | The bright mother above. Gazed lovingly on the newly born world and banished her sister after the attack. |
Fyr | Eth's sister sun. Grew dark with jealousy, lashed out at the young world, and was banished to the edge of the heavens. |
Moons | The world has more than one. Confirmed by a development report on zone lighting and the skybox, which refers to the moons in the plural. |
The world's name plainly echoes the name of the bright mother. The official material does not spell that etymology out, so it is an observation rather than a fact.
The consequence of the attack is the single most important piece of cosmology in the setting because it explains the geography. The power of the dark sun's assault tore deep into the world. Over time the wound healed at the surface, but beneath it malignancy and corruption remain.
The material goes further than corrupted rock. It says that even the very barriers that shield the world from nightmarish realities creak and ooze, both on the surface and deep below. That is the stated reason the Deep is dangerous in a way that has nothing to do with the creatures living in it. See Descent into the Deep.
The Fonts of Life are a feature of the world itself. Halflings and fae-beings are born from them, which makes the halflings the oldest race on the world and ties them directly to the planet's own awareness. Deep dwarves regard the world and its Fonts of Life as something to exploit and conquer. The Fonts still flow on Aêthoril, which the material offers as part of the reason that continent is so densely packed with life.
As of September 2026 no mechanical description of a Font of Life has been published: no location, no interaction, no system. The three statements above are the whole of what exists.
The phrase deeply attuned to the sentient planet appears in the halfling lore, and it is the clearest statement anywhere that the world is aware. The material also says the energies of Eth-ur are clearly focused on Aêthoril, perhaps as a final bastion of warmth and light in a world that has seen so much conflict and catastrophe. Both of those attribute intent to the planet rather than describing a physical process.
The oceans of Eth-ur are described as vast and dangerous, and their stated function in the setting is isolation. They cut the inhabitants of Aêthoril off from greater dangers that lie beyond, and the continent itself is described as surrounded by black seas and shattered civilizations. Whatever else is out there, the sea is the reason it has not arrived.

The setting has no published timeline with dates. What it has instead is a set of named events, each referenced from a race or world entry, with their order only partly implied.
Event | What the official material records |
|---|---|
The Burning Heavens cataclysm | The arrival of the dwarves on the world is traced to coincide with that of the dragons, after this event. |
The great cataclysm | Deep gnomes emerged after it. The Cilindrine denied the wood elves shelter from it. The deep elves were warned of the impending calamity that burned bright in the heavens and descended into the Deep. |
The first invasions of the Spiral Lords | Trolls arrived during them. Ogres were created by the giants of the Storm Coast to counter them. |
The shattering of the Storm Coast | An unnatural cataclysmic event that killed the giants and left the ogres homeless and masterless. |
The fall of Hathalia | The history of the Ba'Haara humans dates back to it. Hathalia is otherwise undescribed. |
The Second Deicidium | Both the Ba'Haara and the Tarrellians migrated east during it. A first event of the name is implied and never mentioned. |
The collapse of the Calafrey Conglomerate | The elven empire that spanned much of the continent's western seaboard. The wars that followed nearly eradicated the deep elves. |
The Age of Sundering | The most recent era of great conflict, now coming to a close. |
The Age of Discovery | A new age, underway now. This is the present tense of the game. |
A caution on the two that look identical. The great cataclysm and the Burning Heavens cataclysm are described in terms that overlap heavily, and the deep elf entry even calls the calamity one that burned bright in the heavens. The official material never states that they are the same event, so they should not be equated.
The present day of the setting is the frame for Early Access itself. The great civilizations are being pushed against the edges of their isolation, and the rich past of the continent is being unearthed along with, in the material's own phrasing, some things that might have been better left buried. That is the stated reason adventurers are going into places nobody has entered in an age.
Faith is a confirmed character creation axis and several powers are named across the lore, but as of September 2026 no pantheon, deity roster or list of selectable faiths has been published. The following are named entities, not a published pantheon.
Power | Where it appears |
|---|---|
The Shadow | Spoke to the deep elves underground, warned them of the coming calamity, and listens in their capital. |
The Fae of the Branch | Interceded to save the wood elves at a considerable price. Growing cults now venerate it among them. |
The Fae Realm | Where the wood elf generation was taken and from which it returned changed. |
The Spiral Lords | Launched the first invasions of the world. |
The Spirals | Deep gnomes are described as spelunkers of them. Any relationship to the Spiral Lords is unstated. |
The dwarven titan | The ancestor god from whose blood the dwarves and the deep dwarves were formed. |
The giants of the Storm Coast | Created the ogres. Killed when the Storm Coast shattered. |
Dark gods | Named only as a category. Some gnomes have fallen to their allure. |
Fallen gods | The continent is littered with their broken remains, and the Deep holds gods imprisoned in forgotten crypts. |
Dragons | Arrived on the world at roughly the same time as the dwarves, after the Burning Heavens cataclysm. |
Eth-ur, with a hyphen and a lowercase u. The form Eth-Ur appears once, in the troll lore, and is an inconsistency in the source copy rather than an alternate name.