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Shadowstrix
June 23, 2026 at 11:47 PM
Initial version (2026-06-24)
The Shadowstrix is the assassin of the six classes in Mistfall Hunter, a fast, evasive fighter that slips in and out of fights rather than standing toe to toe. The reveal videos spell it Shadow Strix, but it is the same class. Unlike a few of its siblings on the Classes page, it brings both of its weapons to launch: Daggers in one stance and Dual Blades in the other, each with two distinct playstyles.
Daggers split into the Burst and Shadow Veil playstyles. The Burst Build hands the Shadowstrix a strong, short-lived damage boost and an energy recovery effect the moment it breaks stealth, which turns invisibility into a genuine threat. Layered with its crowd-control and mobility skills, it coordinates well with teammates for sudden ambushes. The Shadow Veil Build leans on Frequency Shift and Shadow Veil to cycle stealth on a loop, letting you duck back into hiding right after a strike and weave through opponents with a slippery, hard-to-pin playstyle.
Dual Blades offer two approaches, Wound Burst and Damage Stacking. The Wound Burst Build piles up wound stacks through fast attacks, then detonates them for a huge instantaneous spike; it relies on high mobility to dart into a fight and clean it up. The Damage Stacking Build earns a damage multiplier after landing several hits, so every attack in that state grows more dangerous, making it well suited to sustained, grinding damage over a longer fight.
Weapon | Playstyle | Signature |
|---|---|---|
Daggers | Burst | Damage boost and energy recovery on breaking stealth; ambush coordination |
Daggers | Shadow Veil | Frequency Shift and Shadow Veil cycle stealth for elusive hit-and-hide play |
Dual Blades | Wound Burst | Stacks wounds through fast hits, then detonates for a burst spike |
Dual Blades | Damage Stacking | Gains a damage multiplier after multiple hits for sustained output |
Between cycling stealth on the Daggers and stacking wounds on the Dual Blades, the Shadowstrix rewards players who like picking their moment and vanishing before the counterattack lands. For the dodge and energy mechanics that keep it mobile, see Combat and Weapons.