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Monster Collecting
July 4, 2026 at 06:57 PM
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Collecting creatures is the central hook of LumenTale: Memories of Trey. The world is home to roughly 140 species of Animon, and your goal as a member of the Lumen is to find, catch, and raise them.
The Holoken is the device every Lumen carries to capture Animon. When you encounter a wild creature, you use the Holoken to attempt a capture by throwing a Bilia. A quick-time event on the throw determines how much your capture chance improves on impact. You can freely aim the Holoken before tossing a Bilia to improve your chances of landing a hit.
Wild Animon do not all behave the same way when you approach them. Some species stay calm and are easy to walk up to, while others aggressively chase the player on sight, and a few will run away from you. Reading how a target reacts is part of lining up a clean throw.
There are two distinct overworld approaches, and the Holoken can switch freely between them.
Mode | How It Works |
|---|---|
Bilia Mode | Throw a Bilia directly at the wild Animon. The quick-time event on the throw determines bonus capture chance and whether the catch succeeds. |
Animon Mode | Send one of your own Animon out for a preemptive overworld strike. A clean hit immediately starts a battle with a player advantage, and the target enters that battle with its health already lowered. |
In Bilia Mode, once a Bilia connects a QTE appears to decide whether the catch attempt succeeds. The QTE's difficulty can scale up with the Animon's level. Failing the QTE costs you the Bilia and leaves the Animon enraged so that it chases you. The fix is to switch to Animon Mode and strike again to stun the creature: attempting a catch while a target is stunned increases the catch rate, so a stun stacked on top of a weaken is a reliable recovery.
For most encounters Animon Mode is the less risky option in terms of resources. Bilia Mode's QTE is faster when it works, but a failed QTE burns a Bilia and enrages the target. Animon Mode lets you open with an advantage because the enemy's health is already lowered, which makes the eventual capture easier. The exception is fighting Animon that are higher level than your team, where charging in with Animon Mode is more dangerous.
You can also catch an Animon during a turn-based fight by lowering its health to below 50%. This pairs naturally with Animon Mode, since triggering the battle that way means the enemy already starts with reduced health and is closer to the catch threshold from the first turn. See the Combat System for how those fights play out.
Beyond catching, the Holoken grants overworld abilities tied to the elemental type of the Animon you have on hand. These solve simple traversal puzzles in the field: a Geo-type ability can destroy boulders that block a route, and an Aura-type ability can propel devices that open gates or power other structures. The full set of abilities is best discovered in-game, but the pattern is clear: certain wild paths only open once you have the right type on your team. Breaking rocks, for example, is done by switching to a Geo Animon and aiming the Holoken at the boulder or Anivite Crystal you want to destroy, and you can still dash while aiming if wild Animon are chasing you.

Wild Animon roam the regions of Logos and Mythos. Where and when you explore matters: a day and night cycle changes which creatures appear, so some Animon only show up at certain times. Dungeons across Talea hold rarer creatures and hidden treasures. See Exploration for how to search effectively.
Engage a wild Animon and weaken it below 50% health before attempting a capture.
Carry capture items so you do not run out mid-expedition.
Use Animon Mode against tough captures to stack a stun on top of a weaken.
Return to the same area at a different time of day to find different species.
Check dungeons for rare encounters you will not see in the open world.
Once an Animon is fully scanned, hovering over a move shows a broken-shield or shield icon telling you whether the target is weak or resistant to that attack.
Capturing uses consumable items. The three confirmed kinds of Bilia are:
Item | Notes |
|---|---|
The standard capture item, the workhorse of any expedition. | |
Velox Bilia | A faster, premium variant; reduces the number of QTEs needed to catch an Animon. If the QTE is still missed, it behaves like a normal Bilia. Bundled with the launch-window bonus. |
Lost Bilia | Tied to rarer encounters, also bundled with the launch-window bonus. |
As you progress, attribute-specific Bilia also become available. A Felicis Bilia performs better when capturing Felicis Animon, and the same pattern holds for the other attributes. For more on these and other consumables, see Items and Currency.
Method | Details |
|---|---|
Buy from shops | The primary source. Shops in cities and camps stock Bilia, so stock up before heading out. |
Craft at rest spots | Bilia can be crafted at rest spots. Recipes can be bought in certain cities, or you can attempt to craft on your own through the Experiment option if you have the right materials. |
Earn from quests | Completing quests can reward different kinds of Bilia. Talk to every NPC in new cities so you do not miss sidequests that grant them. |
When crafting Bilia specifically, success rates differ by character: Ales has a higher crafting success rate than Trey or Nada, so switch to him before crafting Bilia. (For cooking, however, Trey is the better choice.)
Collectible art cards raise your chance of finding a specific Animon in the world. They work for ordinary species and for rare Lost variants, which are redesigned forms of a species rather than simple recolors. At launch there are 76 Lost Animon to encounter. The developer confirmed 76 Lost Animon at launch; see Lost Animon for every documented Lost form and how to hunt them.
With around 140 species to find, some creatures are easier to track down than others. Beyond catching them yourself, you can complete gaps in your collection through Trading, whether through the Trade Station, with friends, or with the wider community.
Once an Animon is yours, the focus shifts to raising it. See Monster Taming and Bonding and Leveling and Progression. You can also house and train creatures in your Anispace.