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City of Fire
June 5, 2026 at 12:34 PM
Step-by-step walkthrough of the City of Fire main quest including the Morsiver boss, the Carrigante Fire-type requirement, and the Altipetra Squadron.
City of Fire is a main quest in LumenTale: Memories of Trey set in the volcanic city of Altipetra. It runs through a city cave, a two-form Morsiver boss fight, and the Altipetra Squadron match. This match has a hard requirement: you must bring an Animon with at least one Fire move, since the squadron uses Carrigante, which is only weak to Fire.
Explore Altipetra.
Talk to Lacuna.
Sign up for the Match.
Go to the stadium.
Pursue the Morsiver.
Challenge the Altipetra Squadron.
Head to Memorenia.
From the city entrance, go west toward the marked location until you see a crowd of people in the middle of town.
Follow the direction Lacuna headed and enter the cave she went into.
Inside the cave, follow Lacuna. First follow her into the first room near the entrance, then up the stairs. Talk to the nearby NPC, and continue following her down one more flight of stairs, where a local Lumen challenges you to battle.
Animon | Level | Weak To |
|---|---|---|
25 | [[Electric Type | |
24 | [[Water Type | |
Rushog (Southern) | 23 | [[Water Type |
After exiting the cave, head northwest to where Lacuna is on the map and talk to her.
Head to the Lumen Club near the entrance of Altipetra to register for the Match with the city's squadron.
By this point in the game, after progressing through the main quests, you receive a Holoboard (Hoverboard). See How to Use the Hoverboard.
After registering, get a room in the Lumen Club to rest for the night. Elodie visits you late at night to warn you of Lacuna's fate as a sacrifice to an Animon. You can listen to her or ignore her and keep sleeping. This choice impacts the story, but it does not impact overall quest progression.
Head to the stadium in the southeastern part of the city, down a long flight of stairs that leads to the stadium entrance.
Go inside, head to the center of the arena, and battle the Morsiver.
Animon | Level | Weak To |
|---|---|---|
28 | [[Water Type |
After escaping the battle, pursue the Morsiver by exiting through the eastern exit of the city.
You arrive in a location full of wild Animon on the way to the Mythic Ridge. Go to the end of the area to find Morsiver.
Battle the Morsiver a second time. This encounter is a proper boss fight.
Tip | Detail |
|---|---|
Two forms | The first form fights similarly to before. The second form appears once Morsiver's HP hits around 50%. |
Reflects Demon | Both forms reflect [[Demon Type |
Shadow Flame | The second form has a charged attack called Shadow Flame that hits a single target for massive damage and takes one turn to come out. |
Boss | Level | Weak To |
|---|---|---|
Morsiver (1st Form) | 29 | [[Water Type |
Morsiver (2nd Form) | 29 | [[Water Type |
After the battle, return to the Lumen Club and rest for the night.
Head back to the stadium where you first fought Morsiver and have your match with the Altipetra Squadron. As with other squadron matches, you first fight three Lumen in a gauntlet, then challenge the leader Elodie.
Requirement: You need an Animon that can use at least one Fire move before attempting this challenge. Some of the Lumen and Elodie have Carrigante in their team, which is only weak to Fire and is completely immune to every other type. Otherwise the fight is unwinnable.
Animon | Level | Weak To |
|---|---|---|
23 | [[Aura Type | |
24 | [[Water Type | |
25 | [[Water Type |
Animon | Level | Weak To |
|---|---|---|
25 | [[Fire Type | |
25 | [[Fire Type | |
23 | [[Water Type | |
23 | [[Electric Type |
Animon | Level | Weak To |
|---|---|---|
23 | [[Water Type | |
24 | [[Water Type | |
25 | [[Ice Type | |
24 | [[Fire Type | |
26 | [[Aura Type |
Animon | Level | Weak To |
|---|---|---|
28 | [[Water Type | |
29 | [[Water Type | |
27 | [[Fire Type | |
26 | [[Fire Type | |
25 | [[Aura Type | |
27 | [[Fire Type |
After beating the Altipetra Squadron, prepare for the journey to Memorenia. Go to the southern exit of the city and cross the Point of Interest bridge to head in the right direction.