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Animon Attributes
July 4, 2026 at 06:58 PM
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Beyond their elemental type, every Animon has an emotional attribute. There are five attributes, each tied to a feeling, and they play into battle alongside types. This emotional layer is part of what gives LumenTale: Memories of Trey its heartfelt tone. Each Animon has one attribute, and when combined with its typing, the attribute can enhance the creature's skills or give its support abilities a bigger boost, so every Animon has a unique role to fill.
Attribute | Emotion | Color | Notes |
|---|---|---|---|
Joy | Green | Cheerful and encouraging emotions. | |
Sadness | Blue | Sorrow and grief. | |
Anger | Red | Anger and fervor. | |
Fear | Purple | Feeling and inflicting fear, along with curiosity. | |
Calm | Grey | A grounded, composed temperament; tranquility and neutrality. |
Each attribute carries a battle trait that can activate during a fight. The five traits are:
Attribute | Trait Effect |
|---|---|
Enables an Animon to slightly heal its allies after attacking. | |
This Animon uses a percentage of its HP to deal additional damage. | |
Skill damage is directly increased. | |
Neutralizes an enemy's resistance and makes the Animon's next attack super effective if that attack would have defeated them, opening a one-hit knockout window. | |
Increases the chance for critical hits, and each critical hit grants 1 extra TP. |
A trait shows on the Animon from the start, but you cannot use it right away. Traits unlock once you beat a certain opponent as you progress through the areas of the main story. If you go north, that fight occurs on Route 16 on the way to Arsilia City. Until then, the trait symbol is visible but inactive.
When you select an Animon's attack, its trait symbol sits to the left of the move list. A prompt lets you activate the trait; once you do, the symbol glows blue, signaling that all of that Animon's moves are enhanced for the turn. Activating a trait costs an additional unit of SP on top of the move's base cost, so traits are powerful but not free. Plan carefully if several Animon want to activate their traits in the same battle, since they all draw from the shared SP pool. Triggering a trait is a deliberate choice each turn, mapped to a controller button or a click on the trait's symbol on the move panel.
Attributes work alongside elemental types to shape how an Animon performs. Because each creature combines a type and an attribute, two Animon of the same type can still feel different in a fight, and traits give the player room for experimentation once they are unlocked. Reading both halves of a matchup is part of mastering the Combat System.
The five starter Animon each represent a different attribute, which is a clean way to learn the system:
Starter | Attribute | Type |
|---|---|---|
Because attribute is independent of type, building a team that mixes attributes gives you access to a wider set of traits than just stacking elemental coverage.
See Elemental Types, Starter Animon, and Monster Taming and Bonding.