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Sanity System - 9 revisions
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Added the September 17 calming society changes: no calm invitations inside cross-server spaces, club channel calm requests, fixes to club responses, the success rate display and the intuition bonus, and the mobile Sanity display
Added Extraordinary Substance aggregation as a reported source of sanity loss
Confirmed the sanity meter as a shipped launch system, added the contamination vectors and the named low sanity states, and corrected the permanent character deletion claim with what live play actually reports
Softened the permadeath date and removed the unverified verbatim dev-post title
Added confirmed permadeath at zero Sanity from May 2026 dev statement
Corrected: Sanity Level is separate from Pathway / Sequence level (was incorrectly stated as the unified character-level meter)
Initial Sanity System reference covering thresholds, recovery, and madness states
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