Loading...
Pathways - Version 1 vs Version 2
Apr 25, 2026, 04:45 PM
Initial Pathways reference covering the 22-Pathway roster, Crimson Test scope, and pathway groups
Apr 25, 2026, 09:10 PM
Updated all 6 Crimson Test Pathways to confirmed (added Warrior, Bard, Mystery Pryer; previously listed as unknown)
11Overview2233Pathways are the 22 standard advancement tracks for Beyonders in Lord of Mysteries. Each Pathway represents a divine archetype and has 10 Sequences of progression from Sequence 9 (entry) to Sequence 0 (god-tier). The 22-Pathway count borrows from the 22 paths of the Tree of Life and the 22 major arcana of the Tarot.445-In the Crimson Test (February 2026), 6 of the 22 Pathways are playable and progression is capped at the lower three Sequences for testing purposes. Three of the six are publicly confirmed: Seer, Apprentice, and Spectator. The Assassin and Hunter Pathways are not in this test.5+In the Crimson Test (February 2026), 6 of the 22 Pathways are playable, and progression is capped at the lower three Sequences for testing purposes. All six Pathways are now publicly confirmed.667-The 22 standard Pathways7+The 6 Crimson Test Pathways889-The full 22-Pathway list, with the canonical name of each Pathway's Sequence 0 god (the title most Beyonder histories index by). Each Pathway also has a canonical Sequence 9 entry name, which is the role a brand-new Beyonder takes after their first potion.9+The six Pathways available to player characters in the Crimson Test, with role classification confirmed from beta-tester reports:101011-Tarot-aligned Pathways11+Seer Pathway (Sequence 9 Seer / 占卜家): ranged DPS. Card-throwing, divination, control. The protagonist's Pathway in the source material.121213-Many Pathways correspond to a major arcana card. The most prominent in the source material's narrative are the Seer Pathway (The Fool at Sequence 0), the Spectator Pathway (The Visionary at Sequence 0), the Sun Pathway (The Sun), the Justice Pathway (The Justice), the Hanged Man Pathway (The Hanged Man), the Hermit Pathway (The Hermit), the Door Pathway (The Door, accessed by the Apprentice entry), the Mother Pathway (The Mother), the Tyrant Pathway (The Tyrant), the Death Pathway (The Death), the Black Emperor Pathway (The Black Emperor), the White Emperor Pathway (The White Emperor), and the Red Priest Pathway (The Red Priest).13+Apprentice Pathway (Sequence 9 Apprentice / 学徒): magic-damage assassin. Mobility-and-evasion specialist. The Door Pathway entry.141415-Other Pathways15+Spectator Pathway (Sequence 9 Spectator / 观众): healer. Mind-pressure and party support.161617-Additional standard Pathways named in the source material include Demoness, Hunter, Assassin, Civil Servant, Reader, Wheel of Fortune, and several less-frequently-named Pathways tied to specific Outer Gods. The exact in-game roster of which 22 will appear at full launch (and in what order they unlock during live patches) has not been confirmed by SPARK NEXA.17+Warrior Pathway (Sequence 9 Warrior / 战士): melee DPS. Master of all weapons and combat styles. The Twilight Giant Pathway entry.181819-Pathway selection in the game19+Bard Pathway (Sequence 9 Bard / 吟游诗人): tank with melee sub-DPS. Holy Song buffs and party support. The Sun Pathway entry.202021-At character creation, the player picks an opening Pathway from the six available in the current beta. The Pathway choice determines the starting Sequence 9 Archetype, the Acting Method checklist, the starting potion type, and the character's first weapon and ritual prop set. Pathway choice is not permanent; high-Sequence Beyonders can switch between neighbouring Pathways under specific quest conditions, but the system is gated behind late-game progression and not surfaced in the Crimson Test.21+Hermit Pathway (Sequence 9 Mystery Pryer / 窥秘人): DPS. Mystery prying, occult knowledge, eyes that see through illusions.222223-Pathway groups23+SPARK NEXA has explicitly excluded the Assassin Pathway and Hunter Pathway from the Crimson Test.242425-The 22 Pathways are grouped by canonical adjacency. Each group typically holds two to three neighbouring Pathways, and a high-Sequence Beyonder can perform a 'pathway switch' ritual to consolidate them. The known groups (from the source material) cluster Tyrant + Black Emperor + White Emperor; Sun + Justice + Red Priest; Demoness + Mother + Hermit; Death + Civil Servant; Hunter + Assassin; and the Fool / Door / Visionary triad that Klein Moretti famously consolidates as the 'Outer Gods of Sefirot' in late novel chapters.25+The 22 standard Pathways262627-In the game, switching is rare and reserved for specific story-locked encounters; most players will pick one Pathway and grow within it for the duration of normal play.27+The full 22-Pathway list. Each Pathway is named in source material by its Sequence 0 deity (the title most Beyonder histories index by) and by its Sequence 9 entry name (the role a brand-new Beyonder takes after their first potion). Future live-game patches will surface additional Pathways from this roster.282829-Confirmed Crimson Test Pathways29+Tarot-aligned Pathways: the Fool (Seer Pathway), the Door (Apprentice Pathway), the Visionary (Spectator Pathway), the Sun (Bard Pathway), the Hermit (Hermit Pathway), the Twilight Giant (Warrior Pathway), the Hanged Man (Sailor Pathway), Justice, the Magician, the Black Emperor, the White Emperor, the Red Priest, the Mother, the Demoness, the Tyrant, Death, and several less-prominent arcana correspondents.303031-Three Pathways are publicly confirmed as playable in the Crimson Test:31+Other named Pathways from the source material include the Sleepless Pathway (Sequence 9 Sleepless, the Dunn Smith type), the Reader Pathway, the Wheel of Fortune Pathway, the Civil Servant Pathway, the Hunter Pathway (excluded from Crimson Test), and the Assassin Pathway (excluded from Crimson Test).323233-Seer Pathway: Sequence 9 Seer to Sequence 7 Magician. The protagonist's Pathway in the source material. New-player friendly with strong divination, control, and ritual emphasis.33+Pathway selection in the game343435-Apprentice Pathway: Sequence 9 Apprentice to Sequence 8 Trickmaster. The Door Pathway entry. Sleight-of-hand, mobility, and shortcut-finding emphasis.35+At character creation, the player picks an opening Pathway from the six available in the current beta. The Pathway choice determines the starting Sequence 9 Archetype, the Acting Method checklist, the starting potion type, and the character's first weapon and ritual prop set. Pathway choice is not permanent; high-Sequence Beyonders can switch between neighbouring Pathways under specific quest conditions, but the system is gated behind late-game progression and not surfaced in the Crimson Test.363637-Spectator Pathway: Sequence 9 Spectator to Sequence 7 Psychiatrist. Mind-pressure caster with telepathy, hypnosis, and dream control.37+Sequence 9 player characters in the Crimson Test have access to higher-Sequence abilities through the Mr. Fool grafting mechanic: at the introductory tutorial, Mr. Fool grafts borrowed copies of higher-Sequence abilities onto the player's character so the role plays meaningfully even at the lowest rank. Strength is reduced compared to a true higher-Sequence Beyonder, but the kit is broad enough that combat is varied from the first hour.383839-Three additional Pathways are also playable in the Crimson Test but their identities have not been publicly confirmed at the time the test launched. Players selected for the Crimson Test see all six on the character creator. Public confirmation of the remaining three is expected in subsequent reveal posts from SPARK NEXA.39+Pathway groups404041-Crimson Test pathway exclusions41+The 22 Pathways are grouped by canonical adjacency. Each group typically holds two to three neighbouring Pathways, and a high-Sequence Beyonder can perform a 'pathway switch' ritual to consolidate them. The known groups in the source material cluster Tyrant + Black Emperor + White Emperor; Sun + Justice + Red Priest; Demoness + Mother + Hermit; Death + Civil Servant; Hunter + Assassin; the Fool + Door + Visionary triad that Klein Moretti famously consolidates as the 'Outer Gods of Sefirot' in late novel chapters.424243-SPARK NEXA has explicitly stated that two Pathways are not available in the Crimson Test:43+In the game, switching is rare and reserved for specific story-locked encounters; most players will pick one Pathway and grow within it for the duration of normal play.444445-Assassin Pathway: combat-focused stealth-and-burst Pathway. Excluded from the Crimson Test for combat-balance reasons.45+Sequence reach in the Crimson Test464647-Hunter Pathway: tracking-and-monster-hunting Pathway. Excluded from the Crimson Test pending mechanic-system completion.48-49-Both Pathways are expected to land in subsequent beta phases.47+The Crimson Test caps progression at Sequence 7 across all six playable Pathways. Reach varies slightly by Pathway based on which advancement ceremonies have been built into the test build. Sequence 6 Faceless and beyond are reserved for future beta and live patches.