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Extraordinary Substances - Version 2 vs Version 3
Aug 26, 2026, 01:41 PM
Added the full mutated-affix roster for attack and defence substances, recorded the per-substance rating the interface exposes, and embedded two interface captures
Aug 26, 2026, 01:43 PM
Recorded the sanity cost of running long aggregation chains
11Overview2233Extraordinary Substances (非凡物质) are attribute pieces socketed into Sealed Artifacts. They are the game's affix layer: an artifact supplies the frame and the substances supply most of the stat lines that sit on it. The system opened on the third day of the Mainland China launch, August 23, 2026, and the studio's own strategy hub carries a full walkthrough of it.4455Substances come in two directions that are not interchangeable. Attack substances (攻击物质) go into attack slots and specialisation slots; defence substances (防守物质) go into defence slots and specialisation slots. Specialisation slots, which open on day seven, are the only ones that accept either kind.667788Every substance also carries a numeric rating (评分) that sums its affixes into one figure. The rating is what the aggregation interface sorts and compares on, and it is the same rating that feeds a character's overall Extraordinary rating, so a substance with fewer but stronger affixes can outrank one with more weak ones.991010Reading a Substance11111212Two properties decide what a substance is worth, and neither is a level in the ordinary sense.13131414PropertyChineseWhat it meansStar count菱形标记The diamond marks in the bottom-right corner. One diamond is one affix, two is two, and so on. A substance never carries the same affix twice. Guides refer to this as the star level.Quality品质Purple or gold. Purple substances cannot be put into aggregation at all, which makes them raw material rather than equipment.1515Because purple substances are dead weight for fusion, the walkthrough recommends turning on automatic dismantling for them in the inventory's Extraordinary Substances tab, so they convert straight into the materials aggregation consumes.16161717Affixes carry their own three-tier quality, marked 凡 (common), 珍 (fine) and 稀 (rare). A multi-affix substance whose affixes are all 珍 gets a 珍 badge on its icon; one that includes a 稀 affix gets a 稀 badge instead. Sorting by badge is the fast way to separate keepers from fusion fodder.18181919How many of a socketed substance's affixes actually take effect depends on the artifact holding it, which is covered under Sealed Artifacts: a purple artifact activates four affixes, a gold artifact five.20202121Aggregation22222323Aggregation (聚合) fuses two substances into one. It is the only route to a high-affix piece: everything the game hands out through activities and currency shops is one or two stars, and the known ceiling is six stars, meaning six different affixes on a single substance.24242525Each fusion consumes an Aggregation Factor (聚合因子) and Sol (苏勒).26262727Published Odds28282929The star-up odds are shown in the fusion interface and are the only published probabilities in the system:30303131InputsOutcomeChanceTwo substances of the same star countGains one star20 percentTwo substances of the same star countStays at the same star count80 percentThree-star fused with two-starKeeps three stars40 percentThree-star fused with two-starDrops to two stars60 percent3232The 20 percent figure holds for any same-star pairing, so a fusion chain is a long run of failures punctuated by occasional progress rather than a steady climb.33333434Choosing the Result35353636Fusion is not a straight replacement. The settlement screen shows the two inputs and the generated result side by side, and the player keeps exactly one of the three. The other two are destroyed. The result's affixes are drawn at random from the pool the inputs supplied, so a generated result is not automatically better than what went in. The standing advice is to keep the stronger input unless the result actually gained a star or landed a better affix spread.373738383939This is why the walkthrough opens with a warning against the one-click aggregation button during the tutorial. In the opening days a player owns very few substances, and one-click fusion spends them on pairings nobody chose.40404141The High-Star Gate42424343Putting a four-star or higher substance into aggregation carries an extra requirement on top of the materials: the account must already hold two attack substances and two defence substances at four stars or above. High-star fusion is gated behind broad progress rather than a single lucky piece.44444545Aggregation Proficiency464647-Fusing raises Aggregation Proficiency (聚合熟练度), and crossing proficiency thresholds pays out extra rewards. Failed fusions still build it, so the currency spent on unsuccessful attempts is not entirely lost.47+Fusing raises Aggregation Proficiency (聚合熟练度), and crossing proficiency thresholds pays out extra rewards. Aggregation is not free of consequence either: running many fusions in a row is reported to carry a chance of lowering the character's sanity, so a long chain is best broken up rather than run to exhaustion. Failed fusions still build it, so the currency spent on unsuccessful attempts is not entirely lost.48484949Affix Upgrades and Mutated Affixes50505151A second layer sits on top of star count, and it is where the system's ceiling actually is. Both effects share one precondition: the two inputs must carry six or more affixes between them.52525353EffectChineseConditionResultAffix upgrade词条升级Six or more affixes across both inputsSome affixes on the result roll higher values than either input carriedMutated affix, gold tier异变词条Six or more affixes across both inputsVery small chance. Which mutation appears is entirely random and unrelated to the input affixesMutated affix, gold or orange tier异变词条Eight or more affixes across both inputsVery small chance, with the orange tier reachable only at this threshold5454Mutations respect the attack and defence split: an attack substance can only produce attack-type mutations, a defence substance only defence-type ones. The top mutation is named 愚者, the Fool, and it has its own entry requirement. It only has any chance of appearing when at least two four-star substances go into the fusion. Its effect is unusually strong for an affix, because it can suppress a sealed artifact's negative effect outright, and every sealed artifact carries one.55555656The Mutated Affix Roster57575858Eighteen mutated affixes have been published, nine on each side of the attack and defence split. The first four on each side raise a single attribute. The next four raise a combat stat and grant a flat plus one to every skill level, which is why they are worth chasing at all. The Fool sits above both groups and is the only affix that touches the artifact itself.59596060Attack Mutations61616262AffixWorking EnglishEffect收割者ReaperRaises Strength or Intelligence风眷者Wind-FavouredRaises Agility催眠师HypnotistRaises control accuracy通灵者Spirit MediumRaises penetration战争主教Bishop of WarRaises attack, and grants +1 to all skill levels恐惧主教Bishop of FearRaises skill enhancement, and grants +1 to all skill levels神明之手Hand of the GodRaises defence penetration, and grants +1 to all skill levels天灾化身Calamity IncarnateRaises critical strike, and grants +1 to all skill levels愚者The FoolDeepens damage, grants +1 to all skill levels, and disables the sealed artifact's negative effect6363Defence Mutations64646565AffixWorking EnglishEffect守护者GuardianRaises Constitution无暗者The UnshadowedRaises Will教唆者InstigatorRaises control evasion格斗家BrawlerRaises block荒芜主母Matron of DesolationRaises defence, and grants +1 to all skill levels隐秘之仆Servant of the HiddenRaises skill resistance, and grants +1 to all skill levels混乱行者Chaos WalkerRaises health, and grants +1 to all skill levels沉默门徒Silent DiscipleRaises critical resistance, and grants +1 to all skill levels愚者The FoolReduces incoming damage, grants +1 to all skill levels, and disables the sealed artifact's negative effect6666The two Fool entries are separate affixes that share a name, one on each side of the split, and each one suppresses the drawback of the sealed artifact it is socketed into. Every sealed artifact carries a drawback, so this is the only affix in the system that removes a cost rather than adding a number.67676868How Players Actually Build69697070The published approach splits a player's substance pool in two rather than pushing everything toward one goal, on the reasoning that mutation odds are too low to plan around.71717272PoolChineseWhat goes inPurposeFloor pool保底池Substances whose affixes are all 珍Builds one reliable four-affix piece the character can actually equipMutation pool异变池Substances carrying 凡 affixesFused repeatedly in the hope of a mutated affix, on the understanding that most attempts failFool pool愚者池Four-affix substances held back specifically for Fool attemptsFused against each other to chase the 愚者 affix7373The rule of thumb is that at three stars and below you fuse like with like, and at four stars and above you prioritise star-ups and clean up individual weak affixes afterwards. That cleanup step, called refinement, works by fusing a high-star piece carrying one 凡 affix against basic two-affix 珍 substances: the pairing rarely gains a star but very often preserves the star count while replacing the weak affix.74747575Where It Sits Among the Progression Systems76767777Substances are one of several progression tracks that run alongside the Sequence ladder rather than inside it. The others are covered under Sealed Artifacts, the Connections System, and Sequences.78787979What Has Not Been Published80808181The full affix list, and the value ranges for each affix at each quality tier.Numeric odds for affix upgrades and for mutated affixes, which are described only as very small.Whether the six-star ceiling is a hard cap or simply the highest anyone has produced so far.Aggregation Proficiency thresholds and what each one pays out.English names for the mutated affixes. The game ships in Chinese only, so the column above is a working translation rather than published terminology.