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Expeditions are the core activity in HUNGER. Players leave The Chateau, enter one of three large maps, and pursue objectives before extracting with whatever they have gathered. Death during an Expedition results in losing any loot carried at the time, though character experience and levels are never reset. Each run is high-stakes precisely because the reward depends on surviving to reach the extraction point.
Objective Types
Expeditions support multiple types of objectives. Quests are multi-stage missions available from NPC quest givers at the Chateau. They require players to explore maps, find specific items, or reach particular locations. Quests are confirmed as one of the most efficient sources of experience. Players can also pursue opportunistic looting, hunting enemies for their drops, or targeting rival Living for their gathered spoils.

Party Size
Players can enter Expeditions alone, as a duo, or as a trio. Party coordination provides advantages in combat and quest completion, but also increases visibility and the potential for other players to identify and engage the group.
Maps
Three large and distinct maps are available at Early Access launch, with additional locations planned for post-launch updates during the Early Access period. Each map offers a different environmental character and challenge. Specific map names and layouts have not been confirmed ahead of launch.
Risk and Reward
The balance of risk against reward shapes every decision in an Expedition. Rare gear, advanced weapons, crafting ingredients, cosmetics, and other resources are obtained through successful runs. The further a player pushes into a session and the more they gather, the greater the potential loss if they do not make it out. This tension is central to the extraction loop.