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Cosmetics - Version 2 vs Version 3
Jul 11, 2026, 06:26 PM
Linked Vendors to the new Vendors page
Aug 25, 2026, 11:13 PM
Added named cosmetic examples, Prestige II, and how paid Schemas will arrive
11Cosmetics in HUNGER permanently alter the appearance of a character, their weapons, and their carried equipment. At present the game includes more than 70 distinct cosmetics, and the library is set to expand after release. Unlike most games, where cosmetics are bought directly or awarded for achievements, HUNGER ties cosmetics to what players actually do, so a character's appearance reflects their experience and accomplishments. Many of the most striking cosmetics are tied to the Prestige system.2233Cosmetic Categories4455Cosmetics can be applied to distinct categories such as character outfits, weapons, and bags, the last of which includes hip bags, back bags, and weapon bags. Additional item types are planned to receive cosmetic support in later updates. All cosmetics are permanent: once crafted they are bound to the player's account forever, are never wiped, and can be applied or removed at will.667+Named examples the studio has shown include a Prestige I outfit for Eva called Mademoiselle Rouge, a Marie outfit called Matriarch, a War Axe finish called Sacrament, and a dagger called Misericorde. Prestige II cosmetics have since been introduced for most of the Living, and each cosmetic is meant to carry a trace of a person, place or event in the setting rather than being pure decoration.8+79Schemas810911Every cosmetic begins as a Schema, a craftable blueprint representing the knowledge of how to create it. Schemas behave like any other inventory item until redeemed, which means a Schema looted during an Expedition can be taken from the player's body if they die before reaching safety. To use a Schema, the player must return to the Chateau, where using it consumes the Schema and permanently adds the cosmetic to their Appearance Menu. The cosmetic must then be crafted before it can be applied. Discovered cosmetics are account-wide, though character-specific cosmetics appear only on the matching hero.10121113Finding Schemas12141315Leveling up a characterCompleting quests for NPCs, from storylines to rare daily, weekly, or monthly tasksUnlocking situational questlines hidden behind specific choicesFinding them in the world, tucked into firewood, behind a desk, or in a roadside crateLooting bosses or rare enemies that guard unique rewardsPrestiging a characterDiscovering rare fixed locations with low-chance spawnsPurchasing them from rare vendors using in-game currencyTrading for them with other players through the in-game Auction House, planned for Early Access14161517Crafting Cosmetics16181719Once a Schema is used at the Chateau, the cosmetic can be crafted over time, drawing ingredients from the inventory and stash. Committing an ingredient to a recipe is permanent. The system tracks progress and enables the craft once all ingredients are gathered, and players can bookmark a Schema to track the ingredients they still need. The required ingredients are often tied to meaningful challenges such as defeating specific creatures or reaching remote locations, so acquiring a cosmetic is a measure of skill and persistence. Duplicate Schemas cannot be redeemed twice but retain value for trade on the Marketplace. Some Schemas will also be sold as paid content after Early Access to support ongoing development; those bought with real money cannot be resold in-game.20+21+A Schema bought with real money skips only the first step. It arrives already redeemed in the Appearance Menu, still has to be crafted from ingredients like any other, and cannot be sold on afterwards.