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Huaxia: Warring States
April 30, 2026 at 09:41 PM
Initial version (2026-04-30)
Huaxia: Warring States is a single-player open-world game that fuses role-playing, grand strategy, and sandbox simulation. The setting is a fictionalized late Warring States era of ancient China, framed centuries after the legendary defeat of Chiyou and the long Yan-Huang alliance, with the decline of the Zhou royal house pushing competing powers into open conflict. The game blends recorded history with mythology: real historical figures sit alongside supernatural creatures and secret realms, and ordinary villages share the world with monsters of folklore.
As of late April 2026 the game is in Early Access on PC. The developer has stated a planned twelve to eighteen month Early Access window, with content expanding outward from the current playable region toward the full Nine Provinces map across multiple major updates.
The game advertises three overlapping play styles, and the early hours let you commit to one or shift between them as your character grows.
Pillar | What You Do |
|---|---|
Role-playing: create a character, recruit retainers, train martial arts, study under a school of thought, and pursue personal stories across counties and villages | |
Grand strategy: found or inherit a clan, build a homestead, administer counties, raise armies, and join the conquest of the realm | |
Sandbox: follow the wandering warrior path, live as a hermit cultivator, or chase fortune as a merchant, hunter, or freelance martial artist without committing to a clan |
The world is a stylized version of late Warring States China. The Zhou royal family has lost its grip and seven major regional powers vie for dominance. Warfare, diplomacy, and ideology are intertwined: armies clash on muddy fields, scholars debate doctrine in academies, and itinerant strategists negotiate alliances between rival courts. Beyond the political map, the world also remembers older myths. Mythical beasts roam the wilderness, secret realms hide ancient masters, and the line between sage and immortal is sometimes thin. Treat the in-game lore as the game's own setting rather than as Chinese history.
The current Early Access map covers Yu Province, one of the legendary Nine Provinces. Within this region the world is divided into seven prefectures, seven cities, forty-one counties, and roughly fifty conquerable strongholds, with more than three hundred interconnected villages threaded between them. As Early Access progresses the developer plans to extend the map to the full Nine Provinces with additional cities and villages.
Most early game time is spent learning these systems. Each has its own dedicated article.
System | Summary |
|---|---|
Eight family origins, bloodlines, birthplaces, and constellations grant starting bonuses; over twenty traits and a multi-tree talent system shape long-term growth | |
Personal melee combat layered with strategic army battles; weapons, martial arts, and cultivation paths interact through elemental and trigram modifiers | |
Three overlapping cosmological frameworks that drive combat counters, weapon categories, and martial-arts affinities | |
Around eighty recruitable historical figures who serve as companions, advisors, generals, and partners | |
Nine playable schools out of the broader hundred-schools tradition, including Confucianism, Mohism, Legalism, and Taoism | |
Found a clan, build a homestead from raw materials, and grow it into a center of administration, training, and economy | |
Seven major Warring States powers compete for dominance; players can serve, defect, or topple any of them |
There is no fixed class. The game lets a single character flow between three broad lifestyles, and the world reacts differently to each.
Founder or conqueror: declare a clan, build a homestead, and pursue the conquest path toward unifying the realm
Wandering warrior: travel between schools, duel masters, and follow the wandering warrior path without ever founding or joining a major faction
Quiet life: settle in a village, marry, raise children, run a workshop or farm, and let the wars rage on the horizon
The game ships on PC and supports five languages as of late April 2026. The official store listing is the source of truth for current platform availability and language coverage.
Language | Interface | Audio | Subtitles |
|---|---|---|---|
English | Yes | Yes | Yes |
Simplified Chinese | Yes | Yes | Yes |
Traditional Chinese | Yes | Yes | Yes |
Japanese | Yes | Yes | Yes |
Korean | Yes | Yes | Yes |
See English Localization for the history of language support and the current state of the English build.
The paid Early Access build released on April 28, 2026. A free demo with a different application identifier preceded it, released March 8, 2026. Most third-party videos predating April 2026 cover the demo build, which differs from the current Early Access content. See Demo vs Early Access for the build differences and tips on telling them apart.
Stat-level facts in this wiki, especially retainer rosters, school bonuses, and unit numbers, can change between Early Access patches. Where a number reflects a specific build, that build is named alongside the number.
If you have just picked up the game, Getting Started walks through the first launch, character creation choices, and a recommended early-game loop. If you are wondering whether the game runs on your machine, System Requirements lists the current minimum and recommended hardware.