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Crime System
May 1, 2026 at 02:27 AM
Removed templated launch-status preamble and trailing source-attribution section (2026-05-01)
ANANTA has a crime system similar to Grand Theft Auto. Illegal actions, like stealing cars or colliding with other vehicles, fill a crime meter. When it hits 100%, the player is placed in a police station. There are no police shootouts.
The crime level accumulates as a percentage. Smaller infractions add small amounts; bigger crimes fill it faster. Once you reach 100%, the game cuts to a police station scene rather than triggering a GTA-style police chase with escalating force.
Criminal actions lower your reputation in Nova City. Lower reputation makes navigating the city harder, though the exact mechanics of what "harder" means (hostile NPCs, locked areas, price increases) have not been fully detailed.
The Identity System lets you play as a police officer (Richie). As a cop, you can respond to calls, search suspects, administer breathalyzer tests, and arrest people. You can experience the crime system from both sides: as the person committing crimes, or as law enforcement responding to them.