Loading...
Technical Specifications - Version 12 vs Version 13
Aug 6, 2026, 04:12 PM
Noted that official PC system requirements have not been published yet
Aug 17, 2026, 11:26 PM
Added the official four-tier PC system requirements table (minimum, recommended, ray tracing, path tracing) replacing the note that no specification sheet existed
11Technical Specifications2233Engine4455Phantom Blade Zero runs on Unreal Engine 5. The concept phase (2017-2022) was handled by a small two-to-three-person team; full-scale development began in early 2022. S-GAME takes a deliberately selective approach to UE5's flagship features, prioritising performance and visual coherence over enabling every option.6677UE5 Feature Usage8899FeatureDetailsNaniteReports vary between builds. Earlier coverage described Nanite as preserving asset quality without sacrificing framerate; later hands-on suggested partial or no Nanite in specific demo builds. The pipeline appears to have evolved between events.LumenInconsistent across builds. Some scenes used Lumen for atmospheric global illumination; others fell back to baked lighting with selective ray-traced shadows. Likely reflects different optimisation passes per show.Virtual Shadow MapsNot used.1010Hardware Ray Tracing11111212Hardware ray tracing is confirmed on both PS5 and PC. Ray-traced shadows and reflections are applied selectively (water surfaces, puddles, specific lighting setups) rather than across every material. S-GAME has acknowledged technical support from both AMD and NVIDIA on the implementation.13131414DLSS 4 and PC-Exclusive Effects15151616The PC version launches with day-one DLSS 4 with Multi Frame Generation. NVIDIA confirmed at CES 2026 that PC-exclusive effects on RTX hardware include ray-traced reflections, ray-traced shadows, and ray-traced caustics. The combination of upscaling and frame generation is intended to keep high framerates achievable even with full ray tracing turned on.17171818PS5 Performance Targets19192020Standard PS5 modes: 2K at 60 fps and 4K at 30 fps; 4K at 60 fps was named as an aspirational targetCES 2026 hands-on at the Hisense booth (#17704) ran a base PS5 at a stable 60 fps on 320Hz displays, with multiple hands-on reports calling the build "nearly final"PS5 Pro adds upgraded textures, models, and lighting; Summer Game Fest 2025 and Gamescom 2025 hands-on sessions both ran on PS5 Pro hardware21212222DRM23232424The PC version uses Denuvo Anti-Tamper, disclosed on both the Steam and Epic Games Store pages. Steam additionally confirms full audio and subtitle support across 15 languages.25252626Production Philosophy27272828Director Soulframe Liang has described the studio's approach as "adopt the most traditional game design approach, avoiding automated mass production." Combat segments are described as handcrafted and thoughtfully designed. In April 2026 S-GAME publicly confirmed it does not use generative AI in the final game: assets are hand-crafted, character models are based on real actor scans, voice lines are recorded with real talent, and kung fu masters are consulted for authentic movement. The selective UE5 feature usage flows from the same philosophy: enable the technologies that serve the game's visual goals, ignore the ones that do not.29293030PC System Requirements313132-Official PC system requirements had not been published as of early August 2026. The Steam listing carried only a Windows 10/11 64-bit line under both the minimum and recommended tiers. A full specification sheet is expected when pre-orders open on August 11, 2026. Third-party requirement predictions circulating before then have no basis in anything the studio has published.32+S-GAME published the official PC specification sheet on August 12, 2026, alongside the opening of pre-orders. Four tiers are listed: minimum, recommended, and two additional tiers covering ray tracing and path tracing. Every tier assumes upscaling is switched on, and all four require an SSD.33+34+TierCPUGPUMemoryTargetMinimumIntel Core i7-8700K / AMD Ryzen 5 3600NVIDIA GeForce GTX 1660 6GB / AMD Radeon RX 5500 XT 8GB16 GB1080p at 30 FPSRecommendedIntel Core i5-10600K / AMD Ryzen 5 5600XNVIDIA GeForce RTX 3060 Ti 8GB / AMD Radeon RX 6700 XT 12GB16 GB1440p at 60 FPSRay tracingNot separately specifiedNVIDIA GeForce RTX 5060 8GBNot separately specified1080p at 60 FPSPath tracingNot separately specifiedNVIDIA GeForce RTX 5080 16GBNot separately specified2160p at 60 FPS35+Both the minimum and recommended tiers ask for Windows 10 or 11 64-bit, DirectX 12, and 16 GB of memory. The two tiers name CPUs from different generations rather than different performance classes: the minimum entry is an eighth-generation Core i7 and the recommended entry is a tenth-generation Core i5, so the recommended chip is the newer part despite carrying the lower model tier. The ray-tracing and path-tracing rows list only a GPU and a target resolution, so they read as additions to the recommended tier rather than as standalone builds.36+37+The specification sheet supersedes every requirement estimate that circulated before it. Predictions published ahead of the official sheet were derived from each other rather than from anything the studio had released, and the figures they carried do not match what shipped.