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GDC 2025 Showcase
February 19, 2026 at 06:38 AM
New article covering the GDC 2025 showcase event
At the Game Developers Conference (GDC) 2025 in San Francisco, TiMi Studios hosted a behind-closed-doors presentation for Honor of Kings: World. The event included a developer Q&A session and a hands-on playtest for attending press, providing the first in-depth look at the game's systems outside of Asia.
The developer Q&A session covered several topics that had been subjects of speculation since the game's announcement. Key reveals included details about the monetization approach, the planned content cadence for post-launch updates, and the technical challenges of running the game on both PC and mobile platforms.
Flow style availability: developers confirmed that they eventually plan to offer every Honor of Kings champion as a Flow style, though the rollout would be gradual
Monetization philosophy: the team emphasized a cosmetic-focused approach, stating that gameplay-affecting purchases would be limited
Content cadence: major updates planned every 6–8 weeks, with smaller patches in between
Mobile parity: the mobile version was described as a genuine port with the same content, not a separate game
Press attendees were given approximately 90 minutes of hands-on time with a build that included the opening story area, several dungeons, and access to multiple Flow styles. The demo build ran on PC hardware and showcased the game running at 4K resolution with ray tracing enabled.
Reception from attending outlets was broadly positive. WCCFTech compared the combat depth favorably to Monster Hunter, noting that each Flow style felt as mechanically deep as a separate weapon type. PC Gamer highlighted the open world's density of content. MonsterVine's interview focused on the boss encounter design, which developers described as their highest priority.
8-player raids: confirmed for endgame content, with the first raid available at launch
AI companions: solo players can bring AI-controlled companions into dungeons
Cross-platform play: PC and mobile players share the same servers
Guilds: guild wars and territory control confirmed as a launch feature
Major outlets that covered the GDC showcase included WCCFTech, VGC, PC Gamer, Ungeek, dbltap, MonsterVine, RPG Site, and GamerBraves. Coverage was generally positive, with most previews emphasizing the combat system's depth as the game's strongest selling point and noting that the mobile cross-play was more technically impressive than expected.