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Crafting and Lifestyle - Version 11 vs Version 12
May 24, 2026, 04:34 AM
Add Related Systems cross-link block
May 24, 2026, 04:44 AM
Corrected wikilink existence flags
11Overview2233Outside of combat, Honor of Kings: World includes crafting, housing, gathering, and exploration systems. Multiple press previews from GDC and Gamescom 2025 confirmed these features exist. VGC and both mentioned housing as a confirmed feature. The developers have framed non-combat content as an important part of the long-term experience.4455Gathering Professions6677Players gather resources through four methods: mining, herbalism, hunting, and salvaging. Different regions of Primaera yield different materials, encouraging players to explore the full map. Third-party sources describe gathering as a profession system where each method levels up independently through use, unlocking access to rarer materials at higher levels. The specifics of the profession leveling system have not been covered in press articles.8899Crafting101011111212Gathered materials feed into the crafting system, which produces and upgrades equipment. Third-party sources report equipment ratings from 1-6 stars and eight gear slots (helmet, chest, gloves, pants, boots, and three accessories). Crafting is described as a core activity alongside combat and exploration. Players can craft at stations in Chang'an and other settlements.13131414Housing15151616Players can build and customize personal homes, including farms and community projects. VGC's preview and both confirmed housing as a feature. The system is planned for the v1.2 post-launch update, positioning it as part of the endgame lifestyle loop rather than a launch feature.17171818Pets19192020A pet system is expected to launch alongside housing in v1.2. Pets and housing together are described as the "cozy endgame hook" by third-party sources, suggesting these systems are designed to give players ongoing, low-stress activities outside of combat progression.21212222Mounts and Traversal23232424Players move through Primaera on foot, by horseback, or using flying mounts. Zip lines are positioned throughout the world for fast traversal between points of interest. VGC's preview also spotted a glider in gameplay footage. The world contains over 50 fast-travel waypoints and 500+ collectible items, according to third-party data. More detail on traversal methods is available in the Exploration article.25252626Post-Launch Content Roadmap27272828Third-party sources report the following planned updates after launch:29293030v1.1 adds the Forbidden Mountains regionv1.2 adds housing and petsv2.0 adds a new continent and raises the level cap from 100 to 12031313232These dates and version numbers come from aggregator sources and have not been officially confirmed by TiMi Studio Group or Level Infinite.33333434Related Systems35353636The crafting and lifestyle hub is the bridge between the combat catalogue and the housing layer of the S0 launch build. For the related housing and combat systems, see the dedicated articles:37373838Home building for the housing layer and furniture craftingStudy Lodge for the cosmetic and study-room subsystemCooking and food for the buff and consumable subsystemStamina for the energy that gates lifestyle activities