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Monetization
April 11, 2026 at 08:26 PM
Add confirmed launch pricing table, battle pass prices, Heavenly Reward mechanic
Honor of Kings: World uses a cosmetic-only monetization model. The game is free-to-play with no upfront purchase, and there is no character gacha. All balance-affecting resources including Resonances, Talents, summoned spirits (Huanling), equipment, and PvP ranks are earned through gameplay rather than purchased. The storefront sells cosmetic outfits, vehicle skins, home decorations, battle passes, and monthly cards.
Baidu Baike primary text states directly: "所有影响战斗平衡的核心资源均可免费获取,无角色抽卡机制" ("All core resources affecting combat balance can be obtained for free; there is no character gacha mechanic"). This is the cleanest primary-source confirmation of the cosmetic-only model in any HoKW coverage. Baidu Baike further describes the model as "外观付费为主的商业化模式" ("a monetization model based primarily on cosmetic payments"). The Tencent world.qq.com S0 landing page confirms this framing.
Item | Chinese | Price | Type |
|---|---|---|---|
Direct character purchase | 角色直购 | ~398 CNY per character | One-time unlock of a specific Resonance hero |
Basic Battle Pass | 稷下战令·基础版 | 68 CNY | S0-long pass with stamina, Jing Po, weapon skin, and one Resonance |
Deluxe Battle Pass | 稷下战令·豪华版 | 168 CNY | Basic rewards plus an exclusive Resonance outfit |
Monthly Card | 汐月之礼 | 30 CNY | Recurring daily stamina and Jing Po benefits |
Mythic outfit example | 赤星飞烬 (Crimson Star Ablaze) | 3,980 Jing Po | Signature top-tier cosmetic from the S0 storefront |
Standard outfit | 普通外观 | ~268 CNY / 2,680 Jing Po | Mid-tier character outfit |
Vehicle skin | 载具皮肤 | ~68 CNY / 680 Jing Po | Mount or vehicle cosmetic |
Accessories and makeup | 装饰品 | 6 to 30 CNY | Hairstyles, dyes, name cards, small cosmetics |
Jing Po (晶珀 / Crystal Amber) is the game's premium currency. Free-to-play players can accumulate an estimated 10,000 or more Jing Po per week through quests, events, and daily activities, per 17173's launch monetization breakdown. See Battle Pass for the full pass-tier comparison.
The only pity-style mechanic in Honor of Kings: World at launch is the Heavenly Reward (天赏) cosmetic banner, which is used exclusively for Mythic-tier outfit skins. Per 17173's monetization guide, a single pull costs roughly 160 CNY, the pity threshold sits at approximately 15 pulls (around 2,400 CNY total for a guaranteed Mythic outfit), and the main-character Heavenly Reward outfit pity is approximately 18,000 Jing Po. Heavenly Reward is a cosmetic-only gacha: no combat characters, Talents, or equipment can be pulled from it. It does not affect game balance.
Resonances (共鸣 / combat styles) — unlocked through story, exploration, and events (or direct-purchased as a one-off)
Talents (天赋) — earned through Resonance progression
Huanling summoned spirits — captured, bonded, or quest-rewarded
Equipment and gear — dropped from enemies, crafted, or quest-rewarded. See Gear System
Inscriptions (铭文) — obtained without payment
PvP ranks and rewards — earned through competitive play
Main story and side quest content — fully free-to-access
Housing plots — basic construction is free; decorations may be purchased cosmetically
During GDC 2025 developer Q&A sessions covered by Wccftech, the TiMi team stated that Honor of Kings: World contains "nothing that is pay-to-win." The team has framed the storefront as focused on social elements (outfits, mount skins, home decorations) rather than combat power. The launch-day 17173 review confirmed that the shipped monetization model matches this pre-launch commitment. Chinese community sentiment on the model has been largely positive; the 17173 launch review explicitly praised the absence of character gacha as one of the game's strongest aspects.
The following claims have appeared on third-party English-language sites without Tencent confirmation and should be treated as either unverified or as direct copies of Genshin Impact mechanics that are not present in Honor of Kings: World at launch:
A 0.6 percent 5-star gacha drop rate (copied from Genshin Impact)
90-pull character pity thresholds (copied from Genshin Impact)
80-pull weapon pity thresholds (not applicable; there is no weapon gacha)
A weapon gacha system
Stamina-style energy systems that gate daily activities with micropurchase refills
Many of the specific pull-rate numbers circulating online are identical to Genshin Impact's system and appear to have been imported from that game's documentation rather than sourced from HoKW material. See Gacha and Pity System for more.
Honor of Kings: World's cosmetic-only model fits within the current Chinese gaming regulatory framework, which in recent years has tightened rules on loot boxes, gacha mechanics, and spending caps. The game is rated 12+ by Chinese 适龄提示 guidelines. The decision to build Honor of Kings: World without character gacha may partly reflect these regulatory pressures, though TiMi has not attributed the design choice to regulation specifically.
Baidu Baike HoKW entry primary text: https://baike.baidu.com/item/王者荣耀世界/62078704
Tencent world.qq.com S0 landing page: https://world.qq.com/
17173 monetization breakdown: https://news.17173.com/content/04072026/103944012.shtml
17173 launch coverage: https://news.17173.com/content/04082026/110415047.shtml
wap.pp.cn battle pass detail: https://wap.pp.cn/news/1067850.html