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User Interface - Version 7 vs Version 8
Oct 13, 2026, 10:43 PM
Added the in-game bug report tool, named Inspirations and the interface fixes from post-launch patches
Oct 13, 2026, 10:55 PM
Tightened the Inspirations wording
11This page records the on-screen layout of Graveyard Keeper 2 as it appears in the official store screenshots. Everything here is read from official screenshots published before the 22 September 2026 release, so some labels and values may differ in the released game.2233Menu Bar4455A single menu bar runs across the top of every full-screen panel, carrying five tabs.6677TabWhat it opensCharacterThe Grand Inquisitor's own stats and progressionTech TreeThe research panel, covered on Technology TreeInspirationsA separate screen that carries a red notification dot in the published capture. Its contents are not legibleQuestsThe objective and storyline logMapThe world map, which the launch announcement calls a convenient city map used to travel between areas88Heads-Up Display991010The persistent display sits across the top left corner and stays visible in the world.111112121313ElementWhat it showsCompass ringA circular frame holding a small live view of the surrounding area, ringed by six small coloured icons, with a pendant style slot hanging beneath itEnergy barA blue bar with a lightning bolt at its left end, drained and refilled across capturesMagenta counterA small round pink or magenta icon beside the energy bar, purpose not statedPoint countersThree coloured counters, red, green and blue, spent in the Technology TreeApproval gaugeA thumbs-up icon with a value out of twentyHotbarFour numbered slots along the bottom centre, each showing an item and a stack count1414The approval gauge reads 5, 10, 11, 12, 17 and 19 out of 20 across the published captures, which suggests a standing or reputation value that moves during play rather than a fixed cap. The game does not label it on screen.15151616Location Banner17171818Whenever the player enters a distinct area the game prints a banner in the top right corner. Some areas attach a small status readout to the banner, which is the clearest sign that each one runs a local system of its own.19192020BannerReadoutGardenNoneAstrologer's TowerNoneGraveyardA green skull icon with a value, reading nine in the published captureTown WorkshopA gear icon with a value against a cap, reading 66 of 75Town, with Port Area on a second lineA small figure icon with a value, reading zero2121The Town banner is the only one that stacks two lines, naming the settlement on top and the district beneath it. That structure matches the district by district reclamation described under Town Restoration. The full area list is on Locations.22222323Interaction and Build Prompts24242525Contextual prompts appear next to whatever the player is standing at. The graveyard capture shows an F key prompt attached to a grave surround, and the build mode capture prints a three line control list in the bottom right reading Build on the left mouse button, Rotate on R and Exit on Escape. Pickup feedback appears as a small floating toast in the lower right, one of which reads plus three Stick.26262727A demo capture taken with a controller shows the same prompt system with pad glyphs: while fishing, the bottom of the screen reads Tug the rod on the A button and Exit on the B button, and the compass ring in the top left holds a small map view with the approval gauge reading ten out of twenty beside it. The September 2026 combat log adds that mouse and keyboard combat is designed to be playable with one hand.28282929Combat Display30303131The combat capture uses a different set of overlays. Every participant carries a bar above their head: green over the player, red over hostiles, and blue over one unit. Two long segmented meters run across the top centre of the screen, one marked with a shield and one with an open hand. A movement or formation widget sits in the bottom left beside a single equipped weapon slot. More on what those controls do is on Combat.32323333Saving and Audio343435-The publisher's support centre says the game is saved by resting in bed. It recommends saving that way often, and relaunching the game every few hours, to avoid performance that degrades over long sessions. The developer says the options include a switch between full voice acting and the characters' original mumbling. The launch achievement list counts Inspirations, with an achievement at 150, and patch notes since launch name individual Inspirations, such as Dry Cleaning, Surgeon's Error and Formula Master II, some of which count actions performed in the world.35+The publisher's support centre says the game is saved by resting in bed. It recommends saving that way often, and relaunching the game every few hours, to avoid performance that degrades over long sessions. The developer says the options include a switch between full voice acting and the characters' original mumbling. The launch achievement list counts Inspirations, with an achievement at 150, and patch notes since launch name individual Inspirations, such as Dry Cleaning, Surgeon's Error and Formula Master II, some of which require a set number of actions.36363737Interface Changes Since Launch38383939Since update 1.006 the PC version has an in-game bug report tool, reached from the top-left of the main menu or from the pause menu. Other interface changes in the first patches: save slots show current information and a happiness icon, tutorial windows resize to fit their text, scenes were widened so they are no longer cut off on widescreen monitors, the Alchemy folio and the study table window were tidied up, and update 1.010 fixed controller problems in gameplay, in the garden bed window and with the Builder's Bag.40404141Not Yet Disclosed42424343A full list of Inspirations and what each one rewardsThe names and meanings of the six icons around the compass ringWhat the approval gauge measures and what raises or lowers itWhat the magenta counter tracksWhat the two segmented combat meters countFull keyboard and controller bindings, and any remapping optionsAccessibility options beyond the two the storefront declares, which are custom volume controls and playable without timed input