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Farming, Fishing and Trade - Version 5 vs Version 6
Sep 23, 2026, 06:46 AM
Added farming, cooking, fishing, alcohol and merchant order milestones from the launch achievements
Oct 13, 2026, 10:42 PM
Added orders, likes and trader details from post-launch patches, and the crops, stations and fishing changes they name
11Alongside the graveyard, the factory and the war, Graveyard Keeper 2 keeps a set of quieter livelihood systems. The publisher's launch announcement names farming, livestock, fishing, trading, character customisation and ability upgrades as returning activities, and the store description repeats the harvesting brief. This page gathers what is confirmed about them. None has been given a dedicated developer log yet, so the detail here is thin by design rather than by omission.2233Confirmed Activities4455ActivityHow official copy describes itFarmingFarm food, listed in the launch announcement among the things the player does between burialsLivestockTake care of your livestock, listed in the same sentenceFishingNamed in the key feature list as one of the returning activitiesTradingNamed in the key feature list, and again in the trailer copy as craft and tradeSupply chainsThe trailer copy adds optimise supply chains, linking trade to automationCharacter customisationNamed in the key feature list as customise your characterAbility upgradesNamed as upgrade abilities, distinct from the Technology TreeStorylinesComplete engaging storylines, named in the same feature block66Farming in the Screenshots7788The Garden area capture shows the agricultural side in practice. Four tilled planting rows run across the working area, seeded and ridged, with workbenches, chests and a blue schematic easel arranged around them. The Garden is the Keeper's outdoor base and is one of the named areas catalogued on Locations. A pumpkin or squash and a herb bundle both appear in the hotbar in that capture, which is consistent with a gather and carry loop rather than a separate farm screen.991010Fishing in the Screenshots11111212Fishing moved from a line of copy to a first-party image with the demo store screenshots published on 14 September 2026. One capture shows the Keeper on a wooden jetty over a mountain pond in the rain, rod in hand, a float on the water and several fish visible beneath the surface, with a stone bridge over the outflow below. The prompts along the bottom of the screen are controller glyphs reading Tug the rod and Exit, which is the first look at the fishing interaction itself. The head-up display in the same capture is described on User Interface.131314141515Trade and the Reviving Town16161717Trade is not a standalone shop system. The June 2026 developer log tied it to the rebuild: restored buildings create new markets for the player's goods and unlock valuable products and resources to buy in return. The September 2026 log added a second trade thread, describing traders who bring goods from foreign lands into the settlement. That makes commerce a two way loop between the workshop and Town Restoration rather than a fixed vendor list.18181919Livestock and Fauna20202121Fauna is named in the store description as a harvested resource, and livestock is named separately in the launch announcement as something the player looks after. Official material has not shown an animal pen, a barn, or any named species. The two lines are recorded here as separate claims because the copy treats them as separate activities.22222323Production Goals at Launch24242525AchievementGoalMaster FarmerHarvest 100 cropsMaster CookCook 100 dishesFish MagnetCatch 50 fishAlcohol BaronProduce 100 bottles of alcoholMerchants' Best FriendComplete 25 merchant orders2626The list confirms cooking and alcohol production as counted activities alongside farming, fishing and trade. The full list is on Achievements.272728+Orders, Likes and Traders29+30+Patch notes since launch fill in how trade with The Town works. Town orders are delivered in crates and earn likes, and trading with vendors earns likes too, up to a maximum, with extra likes for trading a specific item. Update 1.008 raised the likes from deliveries and from vendor trades, cut the number of crates each delivery asks for and increased the bonus from the Happy Supplier perk. Update 1.010 on PC lets the number of order slots rise to five depending on the number of villagers. Some trade goods have a static price, and update 1.006 stopped them doubling in price on the first purchase. The studio's 2 October 2026 plans also promise simpler, rebalanced trader upgrades.31+32+Crops, Kitchens and Fishing in the Patch Notes33+34+Crops and plants named in the fixes include wheat, onion seeds, which cannot be planted in vineyard plots, grapes for grape juice and grape wine, and brown mushrooms. The Keeper tends garden beds, a fruit garden and a vineyard, and there is a garden well with an upgrade. Cooking uses a cooking oven with a tier-2 upgrade, a kitchen table and a millstone, and drinks involve a distiller and the Sommelier perk, which boosts wine crafting. For fishing, bait kept in bags can be used since update 1.009.35+2836Not Yet Disclosed293730-Crop names, growth times, seasons or any weather effect on farmingLivestock species, housing requirements or product yieldsFishing spots beyond the pond in the demo capture, tackle, or any fish listThe currency used in trade and whether prices moveWhat character customisation covers, and whether it is cosmetic or mechanicalThe ability upgrade screen and how it differs from talents38+A full crop list, growth times, seasons or any weather effect on farmingLivestock species, housing requirements or product yieldsFishing spots beyond the pond in the demo capture, tackle, or any fish listThe currency used in trade, and how prices move for goods that are not static-priceWhat character customisation covers, and whether it is cosmetic or mechanicalThe ability upgrade screen and how it differs from talents