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Developer Logs - Version 6 vs Version 7
Oct 13, 2026, 10:42 PM
Added the post-launch posts from update 1.005 to 1.010, the sales milestone and the 2 October plans to the index
Oct 13, 2026, 10:55 PM
Clarified that 1.005 was the first numbered patch with published notes
11Lazy Bear Games published seven posts about Graveyard Keeper 2 on the game's community hub between the reveal and the release, plus the reveal announcement itself, and followed them with a launch announcement and a hotfix note on release day. Since launch the posts have mostly been patch notes, joined by a sales milestone and a statement of plans for future updates. They are the densest source of confirmed information about the sequel, and most of what this wiki records about its systems comes from them. This page indexes them and points at where each one's material is written up.2233The Posts445-DateTitleWhat it established9 April 2026Announcing Graveyard Keeper 2The reveal. Undead army, automation, rebuilding the Town, and a free-to-keep promotion on the original game running to 13 April. See Triple-I Initiative Reveal20 May 2026Where Zombies Feel at HomeUnderground factories, per-role specialisation, individual skill progression, names earned after ten years of service, the inversion from white skulls to red, corruption embalming, and the Possession-Free Zombie mark. See Zombies16 June 2026The Town That Probably ExistsThe Town is enterable and rebuildable, reclaimed district by district. The era of the Old Mighty God, the era of Zombie Capitalism, graveyard modules on the tech tree, and corpse quality scaling with prosperity. See The Town and Town Restoration30 July 2026Dissecting the Art and Visuals of Graveyard Keeper 2The move from 2D to 3D, the orbiting sun, dynamic night shadows, the water shader, wind reactive foliage, volumetric fog, and the modular Town construction kit. See Art and Visual Design26 August 2026Graveyard Keeper 2 is Launching on 22 September!The release date, the opening of pre-orders, and the two pre-order bonuses. See Editions and Pre-Orders2 September 2026Old World, New StoryThe southern outskirts, the eight year gap, the returning Keeper, the talent system, Milestones replacing the Teleportstone, quest character schedules, and the skull that is not Gerry. See Story and Setting14 September 2026Graveyard Keeper 2 Demo is Now Available!The free demo on Steam, PlayStation, Xbox and Nintendo Switch 2, its three to four hour scope up to the introduction of The Town, and save carry-over into the full game. See Getting Started18 September 2026Let's talk CombatCity battles on one day of the week, sewers open on the others, districts as distinct arenas with their own win conditions, barricades, towers and zombie squads, the Sewrena tease, and a count of a little over 4,000 zombies across the game. See Combat22 September 2026Graveyard Keeper 2 is OUT NOWThe launch, with a launch trailer, confirmation that demo saves carry over, and a reminder to try the pre-order bonuses. See Platforms and Release22 September 2026Hotfix - Pre-order bonus contentA fix for pre-order content that, in some cases, did not appear in existing save files. See Known Issues and Patch Notes24 September 2026Update 1.005 is liveThe first numbered patch, fixing lock-ups at the Study Table, Crematorium and Resurrection Table and rebalancing Kiln and Furnace costs. See Known Issues and Patch Notes24 September 2026400 000 Copies of Graveyard Keeper 2 Sold!Over 400,000 copies sold across all platforms, with the studio citing 84 percent positive player reviews on the PC storefront at the time. See Reception25 September 2026Update 1.006 is liveAn in-game bug report tool on PC, red tech points for zombies that win fights, and retroactive achievements for demo milestones. See Known Issues and Patch Notes28 September 2026Changelog 1.007Crash, exploit and quest progression fixes, including the Central Districts Purge quests. See Known Issues and Patch Notes2 October 2026Update 1.008 is liveMore likes from deliveries and vendor trades, fewer crates per delivery and a stronger Happy Supplier perk. See Known Issues and Patch Notes2 October 2026Plans for the futureThe studio's answer to complaints about grind, with ten planned changes such as movable workstations, more Faith from sermons and cremation for zombies. See Known Issues and Patch Notes6 October 2026Update 1.009 is liveSave, worker and perk fixes, and a fix for the pre-order sauna's lasting energy penalty. See Known Issues and Patch Notes13 October 2026Update 1.010 is liveQuest and Inspiration fixes, more gears with the Belt Master perk, and up to five order slots depending on the number of villagers. See Known Issues and Patch Notes5+DateTitleWhat it established9 April 2026Announcing Graveyard Keeper 2The reveal. Undead army, automation, rebuilding the Town, and a free-to-keep promotion on the original game running to 13 April. See Triple-I Initiative Reveal20 May 2026Where Zombies Feel at HomeUnderground factories, per-role specialisation, individual skill progression, names earned after ten years of service, the inversion from white skulls to red, corruption embalming, and the Possession-Free Zombie mark. See Zombies16 June 2026The Town That Probably ExistsThe Town is enterable and rebuildable, reclaimed district by district. The era of the Old Mighty God, the era of Zombie Capitalism, graveyard modules on the tech tree, and corpse quality scaling with prosperity. See The Town and Town Restoration30 July 2026Dissecting the Art and Visuals of Graveyard Keeper 2The move from 2D to 3D, the orbiting sun, dynamic night shadows, the water shader, wind reactive foliage, volumetric fog, and the modular Town construction kit. See Art and Visual Design26 August 2026Graveyard Keeper 2 is Launching on 22 September!The release date, the opening of pre-orders, and the two pre-order bonuses. See Editions and Pre-Orders2 September 2026Old World, New StoryThe southern outskirts, the eight year gap, the returning Keeper, the talent system, Milestones replacing the Teleportstone, quest character schedules, and the skull that is not Gerry. See Story and Setting14 September 2026Graveyard Keeper 2 Demo is Now Available!The free demo on Steam, PlayStation, Xbox and Nintendo Switch 2, its three to four hour scope up to the introduction of The Town, and save carry-over into the full game. See Getting Started18 September 2026Let's talk CombatCity battles on one day of the week, sewers open on the others, districts as distinct arenas with their own win conditions, barricades, towers and zombie squads, the Sewrena tease, and a count of a little over 4,000 zombies across the game. See Combat22 September 2026Graveyard Keeper 2 is OUT NOWThe launch, with a launch trailer, confirmation that demo saves carry over, and a reminder to try the pre-order bonuses. See Platforms and Release22 September 2026Hotfix - Pre-order bonus contentA fix for pre-order content that, in some cases, did not appear in existing save files. See Known Issues and Patch Notes24 September 2026Update 1.005 is liveThe first numbered patch with published notes, fixing lock-ups at the Study Table, Crematorium and Resurrection Table and rebalancing Kiln and Furnace costs. See Known Issues and Patch Notes24 September 2026400 000 Copies of Graveyard Keeper 2 Sold!Over 400,000 copies sold across all platforms, with the studio citing 84 percent positive player reviews on the PC storefront at the time. See Reception25 September 2026Update 1.006 is liveAn in-game bug report tool on PC, red tech points for zombies that win fights, and retroactive achievements for demo milestones. See Known Issues and Patch Notes28 September 2026Changelog 1.007Crash, exploit and quest progression fixes, including the Central Districts Purge quests. See Known Issues and Patch Notes2 October 2026Update 1.008 is liveMore likes from deliveries and vendor trades, fewer crates per delivery and a stronger Happy Supplier perk. See Known Issues and Patch Notes2 October 2026Plans for the futureThe studio's answer to complaints about grind, with ten planned changes such as movable workstations, more Faith from sermons and cremation for zombies. See Known Issues and Patch Notes6 October 2026Update 1.009 is liveSave, worker and perk fixes, and a fix for the pre-order sauna's lasting energy penalty. See Known Issues and Patch Notes13 October 2026Update 1.010 is liveQuest and Inspiration fixes, more gears with the Belt Master perk, and up to five order slots depending on the number of villagers. See Known Issues and Patch Notes6677What the September Log Added8899The 2 September story log changed the most previously open questions at once. It is worth listing what it settled.10101111QuestionAnswer givenDoes the Technology Tree returnYes, with a new talent system alongside itIs there still a fast travel stoneNo. The Teleportstone is gone, replaced by Milestones between unlocked locationsHow much grindingThe studio says there will be less grinding this timeIs the player the same KeeperThe same Keeper, then qualified as not exactly the sameIs the skull companion GerryNoDo original characters returnSeveral iconic characters do, most of the cast is newDo quest characters still visit weeklyNo, they stay at their regular locations, though some mechanics remain day-gatedNamed new mechanicsZombie battles and conveyor belt factoriesDevelopment statusThe studio has a QA team now and was testing, fixing and polishing as of the post1212What the Combat Log Added13131414The 18 September post is the first written account of how the fighting works, and it answers several questions the earlier material left open.15151616QuestionAnswer givenWhy fight at allThe house, church and graveyard come without a fight; The Town has to be liberated in battle, then rebuilt by the playerWhenCity battles are available on one day of the week; the sewers beneath The Town are open on the other days and are full of zombiesWhereOn the streets themselves, which fill with townsfolk and market stalls after a victory; each part of the city is a distinct arena with its own win conditionsNamed arenasThe Town Square, held against waves from every direction; the central streets, taken by pushing on several fronts and capturing control pointsPreparationBarricades and towers built from the player's materials; zombies as comrades-in-armsCommandSquads can be positioned anywhere, or the player raises their banner and leads them in personPlaystyles namedArcher-only squads, spiked barricades that do the killing, combat potions to hold waves soloScaleThousands of zombies in the city; a little over 4,000 laid to rest over the course of the gameControlsMouse and keyboard combat can be played with one handTeaseSomething called the Sewrena lies deep beneath The Town; nothing else is said1717Cadence18181919Before launch the posts arrived roughly every four to six weeks, and the studio closed several of them by asking readers what they would like to hear about next. Posts arrived faster in the final month: the release-date announcement, the story log, the demo announcement and the combat log all landed within four weeks. On release day the studio added a launch announcement and, that evening, a short hotfix note. Numbered patch notes followed from 24 September 2026: six PC updates, 1.005 to 1.010, in the first three weeks, roughly one every three to four days. Console updates are recorded in the publisher's support centre rather than in these posts.20202121How This Wiki Uses Them22222323Developer log material is treated as first-party and confirmed. Where a log describes something about the original game in order to contrast it with the sequel, that contrast is recorded as the studio's own framing. The original game's own mechanics, recipes, item stats and quest content are not carried into these pages: the sequel has already inverted one of the first game's headline goals and removed one of its signature items, so nothing from the earlier game is assumed to hold here without the studio saying so.