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Buildings and Construction - Version 2 vs Version 3
Sep 21, 2026, 01:32 AM
Added the saw bench capture published with the demo
Sep 21, 2026, 01:37 AM
Added a demo screenshot (2026-09-21)
11Construction in Graveyard Keeper 2 runs through a dedicated grid based build mode, unlocked piece by piece through the Technology Tree. It is the shared placement layer behind the workshop stations under automation, the modules on the graveyard, the defensive works under combat and the restored structures of Town Restoration.2233Build Mode4455The published store screenshots show the mode in use. Entering it tiles the ground into a visible grid and colours each square by whether the selected object can go there.6677ElementWhat it doesGreen tileValid placement squareRed tileBlocked square, occupied by terrain, an object or a reserved footprintYellow hatched borderMarks the edge of a buildable zoneLeft mouse buttonConfirms placement, shown on screen as BuildR keyRotates the selected objectEscape keyExits build mode88Objects occupy a footprint of one or more tiles, and the screenshot shows several already placed pieces surrounded by their own red exclusion squares, so spacing is part of the layout problem rather than a free for all.991010Stations Visible in Build Mode11111212The build mode capture shows an outdoor working area part way through construction. The following pieces are legible. None has a confirmed in-game name, so they are described by what they depict.131314+1415PieceWhat it appears to beTwo handled saw benchA sawing station for turning logs into boardsStone breaking tableA bench holding broken rock with a hammer beside itSmelterA stone furnace venting smoke, with a four segment progress bar and an ingot shown as its output, stacked two deepLog rackStacked timber storageChestGeneral storage, several placed across the plotWater pumpA wooden stand with a metal spoutStreet lanternA wrought iron lamp postAnvil and forgeA small metalworking setupGrinding wheelA mounted circular stone1516A demo store screenshot shows the Keeper working the two handled saw bench in person in an outdoor clearing among ruined arches, next to a log pile, a chest, a lantern and barrels, so the bench is a manual station as well as a placeable object. A separate capture of the Garden area shows a blue schematic easel standing next to several of these benches, matching the blueprint tiles drawn on the Technology Tree node cards.16171718The Town Workshop18191920The underground production hall is the largest built space shown in official material. Its location banner reads Town Workshop and carries a gear icon with a value against a cap, sixty six of seventy five in the published capture. Inside, zombie workers stand at benches arranged down both sides of a central aisle, with conveyor belts running the length of it and capstan wheels turned by pairs of zombies at the outer edges. Each station shows a small segmented progress bar and a preview tile of what it is producing. The layout is covered in more detail on Automation.20212122Modular Town Construction22232324For The Town itself, the July 2026 developer log described a different approach. Rather than assembling the settlement house by house, the artists built a separate construction kit in which every detail could be swapped and customised. The studio says that let them assemble the skeleton of the location quickly and spend the saved time on the Town's unique elements. That is a production technique rather than a player facing system, but it explains why the settlement reads as a dense, varied place instead of a row of identical buildings.24252526Not Yet Disclosed26272728In-game names for the individual workstationsConstruction costs, build times and whether construction consumes labourWhether placed objects can be moved or only demolished and rebuiltWhat the Town Workshop gear value counts and what its cap representsWhether build zones can be expanded, and howConsole and controller bindings for build mode