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Overview
Hunting is a confirmed side activity in Grand Theft Auto VI, officially listed on the Rockstar Games website. The activity takes place primarily in Mount Kalaga National Park, a large wilderness area in the state of Leonida that serves as the game's primary outdoor recreation zone. Players can explore rural and wilderness areas to track and hunt various wildlife species using firearms, bows, or traps.
Location
Mount Kalaga National Park is the central hub for hunting activities in Grand Theft Auto VI. The park represents one of Leonida's most expansive natural environments, featuring forests, hills, rivers, and diverse terrain that supports a wide range of wildlife. The park's remote location away from the urban sprawl of Vice City provides a stark contrast to the neon-lit streets and beachfront properties that dominate the game's metropolitan areas.
The park is accessible from the broader open world, allowing players to travel there at any time during free roam. Hunting is listed as a side activity that contributes to 100% completion, meaning players who want to fully complete the game will need to engage with hunting at some point. However, the activity is not time-sensitive and can be pursued at the player's own pace, including after completing the main story.
Mechanics
Rockstar has confirmed that hunting involves tracking and pursuing wildlife through the park's terrain. The confirmed tools available to players include:
Equipment | Description |
|---|---|
Firearms | Standard guns including rifles and shotguns suitable for hunting large and medium game |
Bows | Silent ranged weapons that allow for stealthy approaches without startling nearby wildlife |
Traps | Placeable devices for capturing or immobilizing animals in the field |
Confirmed Wildlife
Grand Theft Auto VI features a diverse ecosystem of animals confirmed through official trailers and Rockstar screenshots. The following species have been confirmed to appear in the game's world, many of which inhabit the areas around Mount Kalaga National Park.
Category | Species |
|---|---|
Large Mammals | Boar, Cougar (Florida Panther), Deer, Bobcat |
Small Mammals | Beaver, Fox, Raccoon, Squirrel |
Reptiles | American Alligator, Green Iguana, Snake |
Birds | Crane, Duck, Flamingo, Heron, Pelican, Seagull, Spoonbill |
Domestic | Cat, Chihuahua, Doberman, German Shepherd, Rottweiler |
Marine Life | Dolphin, Eel, Sea Turtle, Shark |
Not all confirmed animals may be huntable. Domestic animals, marine life, and certain protected species may exist in the game world for environmental realism without being valid hunting targets. The exact list of huntable species has not been detailed by Rockstar.
Rewards
Successful hunts yield animal pelts and other resources that can be collected. These materials can be sold for in-game currency or potentially used in crafting systems, depending on how Rockstar has implemented resource mechanics. The precedent set by Red Dead Redemption 2, also developed by Rockstar Games, suggests that pelt quality could vary based on the weapon used and the accuracy of the kill shot, rewarding skilled and patient hunters with higher-value materials.
Series History
Hunting has appeared in previous Rockstar titles, most notably in Grand Theft Auto V (as a Cletus mission and Trevor's side activities) and extensively in Red Dead Redemption 2, where it was a core gameplay system with detailed animal behavior, scent tracking, and quality-based pelt grading. GTA VI's hunting system is expected to build on these foundations while adapting the mechanics to the modern-day Florida-inspired setting of Leonida. The inclusion of uniquely Floridian wildlife like alligators, flamingos, and Florida panthers gives the activity a distinct regional flavor.