Enterable Buildings
A guide to the enterable building system in Grand Theft Auto VI. The game features a dramatic increase in accessible interior locations compared to GTA V, with leaked footage and insider reports indicating hundreds of enterable shops, malls, restaurants, and other structures across Leonida.
Overview
Grand Theft Auto VI represents a major leap in interior accessibility compared to previous entries in the series. While GTA V featured roughly 40 enterable interiors across Los Santos, leaked footage and insider reports indicate that GTA VI's Leonida will contain hundreds of accessible buildings. Debug code visible in the September 2022 leak referenced at least 157 distinct interior locations, and later insider reports have suggested the final count could exceed 700.
The increase in enterable buildings is closely tied to one of the game's core gameplay pillars: theft and robbery. With so many accessible interiors, players have far more opportunities to engage with the robbery system, explore hidden areas, discover loot, and interact with NPCs in indoor environments.
Building Categories
Based on leaked information and insider reports, enterable buildings in GTA VI fall into two broad categories with different levels of accessibility.
Smaller Buildings
Smaller commercial buildings such as shops, pawn shops, gas stations, convenience stores, laundromats, and fast-food restaurants are reportedly all enterable. These locations are spread throughout the map and serve as both exploration points and potential robbery targets. According to insider reports, these smaller structures also feature a degree of destructibility: walls can crumble, interiors can be shot up or burned, and roofs can be damaged depending on the level of chaos the player causes.
Large Buildings
Larger structures such as hotels, skyscrapers, banks, and shopping malls have a reported accessibility rate of approximately 40%. This means that roughly four out of every ten major buildings can be entered. Some of these larger interiors feature working elevators, multiple floors, and active NPC populations going about daily routines. Fully explorable malls with functional stores on multiple levels have been specifically mentioned in insider reports.
Confirmed Interior Types
The following interior types have been identified through the September 2022 leaked footage, debug menus, and subsequent insider reports.
Interior Type | Source | Notes |
|---|---|---|
Restaurants and diners | September 2022 leak | The diner robbery sequence is one of the most widely seen clips from the leaked footage |
Nightclubs | September 2022 leak | The Jack of Hearts club was visible in leaked gameplay clips |
Supermarkets | Debug menu references | Listed among the 157+ interiors in debug code |
Bars | Debug menu references | Listed alongside restaurants in the interior database |
Malibu Club | Debug menu references | A returning location from GTA: Vice City (2002), referenced by name in debug data |
Pawn shops | Insider reports | Enterable and potentially tied to the fencing of stolen goods |
Gas stations | Insider reports | Spread across the map as enterable convenience locations |
Shopping malls | Insider reports | Multi-floor structures with working elevators and multiple stores |
Apartments | Insider reports | Residential interiors accessible to the player |
Laundromats | Insider reports | Part of the expanded selection of everyday commercial interiors |
Strip clubs | September 2022 leak | A returning interior type from GTA V |
Comparison to Previous GTA Games
Game | Approximate Enterable Interiors | Notes |
|---|---|---|
GTA III (2001) | ~10 | Primarily safehouses and mission locations |
GTA: Vice City (2002) | ~20 | Included properties like the Malibu Club and Print Works |
GTA: San Andreas (2004) | ~30 | Featured gyms, restaurants, barber shops, and casinos |
GTA IV (2008) | ~15 | Reduced from San Andreas; focused on mission-related locations |
GTA V (2013) | ~40 | Included Ammu-Nations, clothing stores, and select businesses |
GTA VI | 157+ confirmed, 700+ reported | Massive increase; all small shops enterable, 40% of large buildings |
Gameplay Implications
The increase in enterable buildings fundamentally changes how players interact with the game world. Rather than treating most buildings as solid, impassable geometry, players can duck into shops to escape police pursuits, discover hidden items inside businesses, and plan robberies by physically scouting locations from the inside. The interplay between interior access and the robbery system creates a gameplay loop where almost any commercial building is a potential target.
Interior spaces also serve as venues for NPC interactions. Shops have staff and customers going about their routines, restaurants seat and serve patrons, and malls feature crowds moving between stores. This level of interior population contributes to the overall sense of a living, breathing world.
Source Reliability
The 157-interior figure comes from debug code visible in the authenticated September 2022 leak footage, which Rockstar confirmed was genuine. The higher figures of 700+ enterable buildings and the 40% large-building accessibility rate come from insider reports published in January 2025 that have not been officially confirmed by Rockstar Games. As with all pre-release information, final numbers may differ in the shipped game.