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How battles work in Final Fantasy Resonance: the turn-order timeline, stagger mechanics, party size, encounter design, difficulty modes, and the developers' stated influences.
The Colosseum is high-difficulty optional content in Final Fantasy Resonance, fought in escalating leagues that unlock as you clear them.
Minigames in Final Fantasy Resonance are town-based diversions with item rewards, including a jump rope timing test in Olderion and Mog Tag in Mysidia.
Magicite is the limited material Final Fantasy Resonance spends on Vision Awakening, gathered from dungeon treasure chests and from defeating Mighty Foes.
The Twelve Legendary Arms are Final Fantasy Resonance's strongest weapons and armor, each sealed around the world with a monstrosity guarding it and a hint waiting in the Chamber of Arms.