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Vaan
October 10, 2026 at 07:53 PM
Reworded the October 9, 2026 description so it records the turn-order trait conflict without siding with either reading
Vaan is one of the legacy Visions in Final Fantasy Resonance. Square Enix published his kit in official press material dated August 24, 2026, and a dedicated video followed on August 25. The realm it names, the former Kingdom of Dalmasca, pointed at FINAL FANTASY XII, and the official Japanese character page has since printed the pairing outright: its sixteen-slot sprite gallery captions his sprite FINAL FANTASY XII.
Square Enix introduces him as an orphan from the former Kingdom of Dalmasca. That is the extent of the background published for him here.
Vaan fights with Fire and Earth physical attacks. He also carries a second trait that fires when he staggers an enemy: a chance-based effect on the turn order. The loop that stagger feeds is covered at Stagger System.
Square Enix's English and Japanese descriptions of that trait, published in the same release, do not agree on who the effect lands on. The English text says Vaan can sometimes force an enemy to skip their turn when he staggers them. The Japanese text says he can pass the turn to another ally, with a probability attached. Both are official.
What the two agree on is the shape of the mechanic: staggering an enemy gives Vaan a chance to reorder the turn queue. Until Square Enix reconciles the wording, whether that shuffle denies an enemy a turn or hands an extra one to an ally should be treated as unsettled. A third official description followed on 9 October 2026: a Japanese Vision video says he has a technique that, on Break, has a chance to add one ally to the Extra Phase. Like the August Japanese text, it has an ally benefiting rather than an enemy losing a turn, but the effect it names is a place in the Extra Phase rather than a passed turn. No revised English description had appeared as of 11 October 2026, so the official descriptions still differ.
Detail | Value |
|---|---|
Series entry | FINAL FANTASY XII |
Home realm named | Former Kingdom of Dalmasca |
Elements | Fire and Earth |
Attack type | Physical |
Stagger trait | A chance-based turn-order effect; the official English and Japanese texts differ on who it affects |
Crystal source | Sanctums of Light erected around the world |
Upgrade path | Vision Awakening across three stages, using magicite |
Vision crystals come from the Sanctums of Light erected around the world, and every Vision is earnable in-game with no DLC. Abilities learned from Vaan stay equippable while another Vision is active, within the cost limit described at Abilities and Mastery. For the full roster, see List of Visions.