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Ship Design and Classes - Version 1 vs Version 2
May 26, 2026, 10:34 PM
Initial version (2026-05-27)
May 26, 2026, 10:57 PM
Embedded screenshot into article body (Content update 2026-05-27)
11Ship design is one of the core strategic pillars of Gameplay. Players construct and customize vessels by selecting from a range of weapons, utility modules, and other components. Each ship can be tailored to fill a specific role in a fleet or supply chain.2233Combat Ship Classes4455Falling Frontier features four main combat ship classes. The game contains over 20 distinct ship types spread across these classes, alongside an array of civilian vessels.667+78ClassRoleFrigateSmallest combat vessels; suited to fast strikes and patrol dutiesDestroyerMid-weight combatants balancing firepower and mobilityCruiserHeavy combat vessels with greater armament and durabilityBattlecruiserThe largest combat class; heavily armed capital ships89The development team noted that battleships and carriers are not present in the Frontier sector, as such vessels are considered too expensive to build during the early colonization of a new system.9101011Civilian Ships11121213Civilian ships form the backbone of the logistics network. Supply ships transport food, munitions, and supplies to fleets operating away from allied stations. Cargo ships jump between stations carrying raw resources, requiring fuel for FTL travel. Destroying enemy civilian vessels is a key form of economic warfare.13141415Customization15161617Ships are assembled from modular components. Players select weapons, utility modules, and other fittings to shape each vessel's role. The development team noted that a shared color language exists across ship designs so players can identify a ship's function at a glance while still reflecting faction aesthetics in the visual design.17181819Combat Damage Model19202021Each ship has individual subsystems that can be damaged or destroyed by weapons fire. Hits to munitions storage can cause a chain reaction that destroys the ship instantly. When ships are destroyed, the internal decks become visible inside the wreckage. Fully physicalized ballistics mean that rounds follow realistic trajectories, can miss and strike other ships, and can ricochet off hulls.