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Ship Design and Classes - Version 2 vs Version 3
May 26, 2026, 10:57 PM
Embedded screenshot into article body (Content update 2026-05-27)
Jun 1, 2026, 08:43 PM
Added named confirmed ship classes and ship color-language details
11Ship design is one of the core strategic pillars of Gameplay. Players construct and customize vessels by selecting from a range of weapons, utility modules, and other components. Each ship can be tailored to fill a specific role in a fleet or supply chain.2233Combat Ship Classes4455Falling Frontier features four main combat ship classes. The game contains over 20 distinct ship types spread across these classes, alongside an array of civilian vessels.667788ClassRoleFrigateSmallest combat vessels; suited to fast strikes and patrol dutiesDestroyerMid-weight combatants balancing firepower and mobilityCruiserHeavy combat vessels with greater armament and durabilityBattlecruiserThe largest combat class; heavily armed capital ships99The development team noted that battleships and carriers are not present in the Frontier sector, as such vessels are considered too expensive to build during the early colonization of a new system.101011+Named Ship Classes12+13+Several specific hulls have been shown in official materials. Names and class are confirmed; per-ship statistics have not yet been published and will be documented as they are revealed.14+15+ShipClassNotesBerwickFrigateShown painting targets at close range to guide friendly fire.CoventryFrigateShown conducting electronic warfare to disrupt nearby missiles.SheffieldDestroyerShown firing missile salvos from cover behind an asteroid.SukulaCivilian / utilityAn early ship design revealed during development.1116Civilian Ships12171318Civilian ships form the backbone of the logistics network. Supply ships transport food, munitions, and supplies to fleets operating away from allied stations. Cargo ships jump between stations carrying raw resources, requiring fuel for FTL travel. Destroying enemy civilian vessels is a key form of economic warfare.14191520Customization162117-Ships are assembled from modular components. Players select weapons, utility modules, and other fittings to shape each vessel's role. The development team noted that a shared color language exists across ship designs so players can identify a ship's function at a glance while still reflecting faction aesthetics in the visual design.22+Ships are assembled from modular components. Players select weapons, utility modules, and other fittings to shape each vessel's role. The development team noted that a shared color language exists across ship designs so players can identify a ship's function at a glance while still reflecting faction aesthetics in the visual design. In this scheme, white generally marks sensors, while orange marks maintenance or access points such as hatches, bays, or missile tubes. Each faction also has its own palette: Titan ships, for example, share a single orange-stripe scheme.18231924Combat Damage Model20252126Each ship has individual subsystems that can be damaged or destroyed by weapons fire. Hits to munitions storage can cause a chain reaction that destroys the ship instantly. When ships are destroyed, the internal decks become visible inside the wreckage. Fully physicalized ballistics mean that rounds follow realistic trajectories, can miss and strike other ships, and can ricochet off hulls.