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EXODUS is a multi-world game. The Traveler does not stay on Lidon the entire campaign; each Exodus targets a specific destination in the Omega Centauri cluster, and over the course of the story Jun Aslan visits a sequence of biomes, factional capitals, and Celestial ruins. The worlds shown in trailers and community updates so far make clear that biome variety is a deliberate part of the design: frozen ruins, molten depths, towering shrines, and dense urban interiors all appear in promotional material.
Lidon
Lidon is the player's home moon, in the Malakbel system, orbiting the gas giant Galarus. The Aslan Dynasty's stronghold here is the Persepolis cityscape on the moon's hot pole. Lidon was the destination of a comparatively late ark fleet whose surviving descendants now make a living as salvagers, engineers, and Travelers. The moon is hostile enough that the population lives in fortified urban districts rather than spread agriculture, and its surface is studded with the remains of an extinct alien civilization that predates both the Celestials and the human Dynasties.
Persepolis
Persepolis is a vertical, sealed city, organized around a central tower complex. It hosts the Aslan Dynasty's central authority, the salvager guilds, the Traveler caste's preparation grounds, and the spaceport from which every Exodus launches. Notable landmarks include the Oupávia Space Tower, visible across the cityscape.
Lyonesse
Lyonesse is a named district on Lidon, treated in marketing materials as a secondary location alongside Persepolis. Its specific role in the story is not yet officially confirmed.
Khonsu
Khonsu is the first non-Lidon world shown in extended gameplay. The March 2026 community update walked through a Khonsu mission titled "Breaching Khonsu", with the Traveler infiltrating an orbital Celestial shrine. The interior shown is dominated by towering, ornate Celestial architecture, with environmental puzzles, vertical traversal, and combat encounters layered through it.
Khonsu is also the showcase for several of EXODUS's signature systems. The Recycler mode swaps are demonstrated in the Khonsu footage; gauntlet abilities like the Lance feature heavily; the Railclaw moves the Traveler through architectural spaces that explicitly require grappling traversal.
Biome variety and additional worlds
Other worlds previewed in trailers and dev material include:
Frozen worlds with ice-locked ruins. Glimpses include massive icy structures and below-zero exteriors.
Molten depths. Subterranean lava environments housing ancient ruins.
Forest and frontier biomes. Brief shots of more pastoral environments populated by Awakened creatures.
These have not all been named officially. They are listed here as deferred entries that will be promoted to their own articles once Archetype publishes names and contexts.
How repeat visits work
Worlds in EXODUS are not single-use levels. Because of Time Dilation, the player can return to a world after an Exodus and find it changed in concrete, signposted ways:
Political control of a settlement may have changed hands.
NPCs the player knew may have aged, died, or been replaced by descendants.
Infrastructure may have advanced, decayed, or been repurposed.
New questlines may have opened that did not exist before the trip, and old ones may have closed.
This dovetails with the faction map covered in Celestials and Factions, since several of those changes are driven by faction-scale events that take place during a Traveler's absence.
The Omega Centauri cluster
In the game's fiction, Omega Centauri is a globular cluster roughly 16,000 light-years from Earth, containing on the order of ten million densely-packed stars. The deep-time fiction is that the original arkships scattered across the cluster's millions of habitable worlds; the player only visits a small selection of those worlds during the campaign, but the cluster's larger geography is the wallpaper behind every conversation about the wider war between baseline humans and the Celestials.
For the cluster's political shape, see Celestials and Factions. For Jun's personal stake in defending Lidon, see The Traveler: Jun Aslan.