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EXODUS is a single-player sci-fi action-adventure RPG developed by Archetype Entertainment and published by Wizards of the Coast. Players take the role of Jun Aslan, a young salvager who becomes a Traveler, carrying out interstellar missions to retrieve relics of humanity's lost ancestors. Set in the Omega Centauri star cluster roughly 40,000 years after humanity fled a dying Earth, EXODUS frames every mission around its signature mechanic: Time Dilation. A trip away can mean hours of subjective time for the Traveler, but years or centuries pass for the worlds left behind, and every Exodus comes with a cost.
The game runs on Unreal Engine 5 and is targeted for an Early 2027 release on PC, PlayStation 5, and Xbox Series X|S. It is built as a third-person, cover-based shooter at the moment-to-moment level, with squad commands, stealth options, branching conversations, and a customizable player character. Combat, dialogue, and the long-running consequences of player choice are central to the experience.
Premise
In the in-fiction timeline, Earth's environmental and societal collapse around 2200 CE pushed humanity to launch a centuries-long mass exodus. Multiple arkships set out for the Omega Centauri cluster, a globular star cluster roughly 16,000 light-years from Earth. The earliest arrivals settled the cluster and, through tens of thousands of years of genetic engineering, transformed themselves into a dominant posthuman species: the Celestials. When the player's own ark fleet finally limps into the cluster, it finds itself in a galaxy where its distant cousins no longer recognise it as kin. Some of those cousins offer alliance. Most see the new arrivals as primitive intruders to be ruled, used, or eradicated. Compounding the danger is the Rot, a Celestial virus driving humanity toward extinction and corroding the worlds it reaches, including the homeworld itself.
Jun Aslan's home base is the moon Lidon, in the Malakbel system, where the Aslan Dynasty maintains a fortified salvager community in the Persepolis cityscape. From Lidon, Travelers run missions across the cluster: retrieving ancient artefacts, brokering deals between human factions, and probing the ruins left by older civilisations. Each mission is constrained by the speed of light, and that constraint is the engine of EXODUS's narrative design.
Key features
Single-player narrative RPG. A morally ambiguous branching story driven by a two-path morality system (Paladin or Immortal), a customizable protagonist, romance options, and a permanent companion crew.
Time Dilation. Subjective hours aboard the Traveler's ship are years or centuries on the worlds you leave. Companion bonds, faction politics, and even technology change between missions.
Third-person action combat. Cover-based shooting with the shapeshifting Recycler weapon (modes from rapid-fire to a long-range Piercer and an explosive Bomber), gauntlet abilities like the Lance, and a Railclaw grappling tool for vertical traversal.
Squad-based combat. Direct companions in firefights, time their abilities with your own, and clear paths through stealth, demolition, or all-out assault.
Star exploration. Travel to multiple worlds across the Omega Centauri cluster, each with distinct biomes, factions, and political states that can shift between visits.
Posthuman setting. Confront the Celestials and their bioengineered subordinates, including Changelings and Awakened uplifted animals, in a future shaped by 40,000 years of human evolution.

Studio and pedigree
Archetype Entertainment was founded by James Ohlen, Drew Karpyshyn, and Chad Robertson, all of whom previously held senior roles at BioWare. The team has since grown to include developers with credits at studios known for character-driven shooters, large-scale RPGs, and narrative-first action games. Co-development partners on EXODUS include Climax Studios, Certain Affinity, Studio Gobo, and D3T, while the game's universe is fleshed out in a pair of tie-in novels written by Peter F. Hamilton (the duology that began with The Archimedes Engine and concludes in The Helium Sea) and a separate tabletop role-playing product from Renegade Game Studios.

The studio is a subsidiary of Wizards of the Coast, the Hasbro tabletop publisher behind Magic: The Gathering and Dungeons and Dragons. Wizards is overseeing the broader EXODUS brand across video game, novel, and tabletop, but the playable video game is Archetype's flagship and is being developed in-house in Texas.
Quick facts
Field | Value |
|---|---|
| Developer | Archetype Entertainment |
| Publisher | Wizards of the Coast |
| Engine | Unreal Engine 5 |
| Genre | Sci-fi action-adventure RPG |
| Perspective | Third-person |
| Players | Single-player |
| Platforms | PC, PlayStation 5, Xbox Series X|S |
| Release window | Early 2027 |
| Director | Chris King |
| Lead writer | Drew Karpyshyn |
| Setting | Omega Centauri star cluster, c. 40,000 years from now |
| Signature mechanic | Time Dilation |
For details on platforms, languages, and the announced release window, see Release and Platforms. For the cluster's political map, see Celestials and Factions, and for the setting overview see Story and Setting.

Gameplay reveals
Archetype Entertainment held an Extended Gameplay Reveal on June 6, 2026 as part of a summer gameplay showcase, positioned as a comprehensive showcase of the Centauri Cluster experience. The lead-up across April and May 2026 has been a series of work-in-progress gameplay clips: Persepolis Cityscape, Stealth in Action, Traversing the Molten Depths, Ghost City, Traversing The Guarding Maze, and Tsang, a volcanic world in the Malakbel system whose May 2026 mission briefing teased an objective buried on the planet that could save the homeworld. Each clip has expanded the public picture of EXODUS's traversal, stealth, and combat systems, and several have confirmed previously-unnamed abilities that now have their own coverage: Eruption (livestone shaping), Precognition (environment scanning), and the broader Gauntlet Abilities roster. The roughly nineteen-minute showcase confirmed the Paladin and Immortal morality paths, character creation (a male or female Traveler with customizable look, gear, and alignment), the Rot as the central threat, and a wider Recycler and gauntlet toolkit.