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The setting of Eternal Anima: a world whose continents sank into the sea, with five region slots on the official world page, four lost continents in the story copy, and exactly one continent named.
Revision, the peacekeeping organisation that enforces the ban on progress in Urvis Ael in Eternal Anima, with Wade among its aces and Vallis captaining its South District.
Urvis Ael, the chalk-white kingdom that floats in the sky in Eternal Anima, where unchanging days are held to be right and any act leading to progress is a serious crime.
The Forbidden Sea in Eternal Anima: the endless water that swallowed the continents, which the protagonist leaps into and on which the settlement of Port Azurea drifts.
Ambulis, the land of rich nature in Eternal Anima where mutual aid and tradition are prized, home of Tarini Village and the prayer ritual of the Guardian of the Forest.
Port Azurea, the settlement of drifters afloat on the Forbidden Sea in Eternal Anima, whose residents live freely off flotsam and relics hauled up from the seabed.