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Eternal Anima uses classic turn-based command battles built around predicting enemy actions, with Break and weakness defence as named mechanics from the official developer conversation video.
Psychometry is the ability carried by Wade that senses and reads Anima, the source of all things, letting him draw knowledge and inherited Classes and Skills out of the memories held in objects.
Future Sight shows when each enemy will act and what the result will be, letting the player defend, strike first, or delay and cancel enemy moves to rewrite the predicted outcome.
The Class System in Eternal Anima: inheriting the Classes and Skills of past heroes from the memories held in objects, and combining them freely into a personal battle style.