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Difficulty Modes - 10 revisions
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Replaced the difficulty tier descriptions with the published wording for Story, Normal, Hard, and Very Hard, and noted that difficulty can be changed at any time outside quests
Added the confirmed Very Hard detail (increased monster action speed) (2026-07-12)
Noted the pre-launch demo restricts play to the Story and Normal tiers
Expanded difficulty modes with base-tier details, design philosophy, Death Game Mode stacking, edition unlocks, and interactions with items, stamina, and aggro
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