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The campaign is one continuous strategic-map advance for the TARTARUS dreadnought, not a hub of separate missions. Players plan routes, set loadouts, and let earlier zones unlock the kit used in later ones.
The combat mech is a deployable ground unit launched from the TARTARUS hangar bay for smaller-scale confrontations. It is a secondary combat layer below the primary battleship gameplay.
Reverse engineering is the campaign's primary progression loop in DREADNOUGHT TARTARUS. Defeating enemies yields intel that becomes new upgrades and armaments for the TARTARUS dreadnought, slotting into its modular loadout and three firing modes.
The strategic-map planning surface that lets players chart the TARTARUS battleship's path through DREADNOUGHT TARTARUS.
The seven-layer modular system that lets players reshape the TARTARUS battleship between engagements in DREADNOUGHT TARTARUS.
How the per-hardpoint Manual, Automatic, and Focus Fire toggles control the TARTARUS battleship's weapons in DREADNOUGHT TARTARUS.