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An anime-inspired, semi-automated strategic simulation game from indie developer benkimchi, centered on a single colossal battleship. Players command the warship TARTARUS as it relentlessly advances across battle zones, smashing through urban defense systems, military forces, gigantic monsters, and extraterrestrial units. The campaign is structured around interconnected maps, with modular battleship customization shaping combat style, advancement speed, and battlefield presence. Single-player only, with full localization in English, Simplified and Traditional Chinese, Japanese, and Korean.
Full overviewAn anime-inspired, semi-automated strategic simulation game from indie developer benkimchi, centered on a single colossal battleship. Players command the warship TARTARUS as it relentlessly advances across battle zones, smashing through urban defense systems, military forces, gigantic monsters, and extraterrestrial units. The campaign is structured around interconnected maps, with modular battleship customization shaping combat style, advancement speed, and battlefield presence. Single-player only, with full localization in English, Simplified and Traditional Chinese, Japanese, and Korean.
Overview
An anime-inspired, semi-automated strategic simulation game from indie developer benkimchi, centered on a single colossal battleship. Players command the warship TARTARUS as it relentlessly advances across battle zones, smashing through urban defense systems, military forces, gigantic monsters, and extraterrestrial units. The campaign is structured around interconnected maps, with modular battleship customization shaping combat style, advancement speed, and battlefield presence. Single-player only, with full localization in English, Simplified and Traditional Chinese, Japanese, and Korean.

A practical onboarding guide for new players: how to follow DREADNOUGHT TARTARUS today via Steam wishlists and developer channels, what the campaign actually has the player doing, the three decision layers (route, loadout, firing mode), mech deployment, the progression loop, the four enemy categories, and a pre-launch checklist for the Q3 2026 PC release.