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TARTARUS Battleship
April 26, 2026 at 01:59 AM
Expanded TARTARUS Battleship article with scale, modular layers, firing modes, hangar bay, reverse-engineering loop, origin mystery, and unconfirmed details (2026-04-26)
The TARTARUS is the title dreadnought of DREADNOUGHT TARTARUS. It appears suddenly above Earth in FC 2057, a super-scale battleship of unidentified make whose arrival in orbit is the inciting event for the war that follows. Players assume command of this vessel and direct it across active war zones for the rest of the campaign. For a wider summary of the game, see the overview.
The headline detail is size. The TARTARUS rivals a moving city, and that scale is not cosmetic: its firepower is sufficient to obliterate metropolitan areas outright. Pointing the ship at a target is, in the fiction, threatening to erase a city.
The vessel moves with what the developer has called a deliberate, almost arrogant slowness. It does not dart around the strategic map. It advances. Enemies are expected either to deal with the dreadnought before it reaches them or to be ground down once it does.
The TARTARUS is fully modular. Customization spans the whole ship rather than a single weapon slot, which is why engagements feed back into loadout choices for the next theatre. The seven publicly confirmed customization layers are listed below.
Layer | Role |
|---|---|
Hull Structures | Top-level structural framework; determines layout and what other modules can attach where. |
Functional Modules | Sub-systems bolted onto the hull that handle non-weapon roles needed to keep the ship running in combat. |
Main Cannons | Primary heavy weapons. Long-range strikes against high-value targets. |
Missiles | Guided ordnance hardpoints used for saturation fire and against targets the main cannons are not built for. |
Super Weapons | Reserved high-impact armaments for moments when standard weapons are not enough. |
Carrier-Based Fighters | Smaller aircraft launched from the TARTARUS to extend the dreadnought's effective range. |
Support Units | Auxiliary craft and systems that reinforce the dreadnought's posture without forming the primary attack line. |
Every weapon hardpoint on the TARTARUS can be set to one of three firing modes. Mode selection sits alongside the loadout itself as a tactical lever before and during engagements.
Mode | Behaviour |
|---|---|
Manual | The player directs the weapon's fire personally. Maximum control for precise shots or specific high-value targets. |
Automatic | The weapon picks and engages targets on its own. Hands-off coverage while the player handles other systems. |
Focus Fire | Every weapon set to this mode redirects to fire in one direction simultaneously. The dreadnought's full broadside, concentrated. |
The TARTARUS carries a deployable combat mech in its hangar bay. The mech is the game's secondary combat layer, dropped to the surface for ground-level engagements where firing the dreadnought's main batteries would be wasteful. It returns to the bay between deployments, and the broader enemies roster is mixed enough that switching between dreadnought-scale and mech-scale responses is a real recurring decision.
The TARTARUS grows steadily more powerful through reverse engineering. Intel pulled from defeated enemies feeds directly back into the dreadnought's loadout, unlocking new armaments and additional systems that can be installed before the next engagement. Different enemy types yield different intel, so a varied campaign produces a more varied ship.
Because the game runs as a continuous campaign across a strategic map rather than a sequence of separate missions, those upgrades are persistent. Anything earned in one theatre carries forward into the next.
The TARTARUS is described, at the start of the story, as unidentified. The pre-release material is deliberate about leaving its origin open. The vessel arrives in Earth orbit in FC 2057, and humanity has no time to decipher its origins before the war breaks out around it.
Several questions a setting article might normally answer are simply not answered yet. Who built the TARTARUS, where it came from, what allegiance (if any) it serves, and how the player came to be in command have all not been disclosed in any official material. The wiki treats those points as open until they are clarified.
The following points are not part of the publicly disclosed material at this time. They are listed so readers know what the wiki is and is not claiming.
Crew complement, names of officers, or whether the TARTARUS is crewed in the conventional sense.
Internal layout: number of decks, named decks, named bridges, named hangars, or other named rooms aboard.
Lineage: who designed the TARTARUS, what era or civilization built it, or whether it is unique in its class.
Allegiance: which side, faction, or government (if any) the TARTARUS serves in the FC 2057 conflict.
Identity of the player character and how they came to command the dreadnought.
Named weapons, named fighter wings, or named support units.
Exact statistics: tonnage, length, top speed, weapon yields, or any other numeric specification.