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Social Systems - Version 1 vs Version 2
May 26, 2026, 10:37 PM
Initial version (2026-05-27)
Jun 4, 2026, 12:03 PM
Rescoped to guilds and social features: guild progression, solo and co-op play, cross-platform multiplayer, and chat, emotes, ping wheel, scoreboard, ally ultimate charge, and MVP bonus on the victory screen. Moved economy and lifestyle systems to a dedicated page and removed the unconfirmed mount and enemy counts; replaced the pet count with a pointer to the collectibles page.
1-Drakantos includes several systems designed around player interaction and community. These include guilds, player housing, a marketplace, global events, and a Bestiary collectible card system.1+Drakantos is built around playing alongside other people. Beyond combat, it includes guilds, cooperative and cross-platform play, and a set of social and victory-screen features that make matches feel connected. Collectibles, fishing, housing, and the economy each have their own systems and are covered on separate pages.2233Guilds445-Players can form and join guilds. Guilds are a primary social structure for group progression and competition. Guild missions are available in the open world of Eldras.5+Players can form and join guilds. Guilds are the main social structure for group progression and competition, and the long-term goal is to ascend and become the most powerful guild on the continent. They give players a banner to organize under as they take on the Open World and Adventurer's Guild content together and compete in PvP Modes.667-Player Housing7+Co-op and Cross-Platform Play889-Players can acquire land and decorate it. Housing is a confirmed feature, though specific details about plot acquisition, building options, or decoration limits have not been detailed in confirmed sources.9+You can team up with friends or play solo, and the game supports both styles of play. Cross-platform multiplayer lets PC (Windows) and Linux players play together in the same world and the same matches, so a group is not split by platform. This shared multiplayer foundation runs through the open world and the competitive modes alike.101011-Marketplace11+Chat, Emotes, and the Victory Screen121213-A player-driven marketplace allows trading of rare items, collectibles, and other goods between players. This is the primary economy layer of the game alongside crafting.13+Social features carry into and after a match. Players can use chat and emotes, including on the victory screen at the end of a game. A few competitive touches help teams read a match at a glance:141415-Pets and Mounts15+FeatureDetailsChat and emotesAvailable during play and on the victory screen at the end of a match.Ally ultimate chargeAn ally's ultimate charge is visible on the scoreboard, so teammates can coordinate around it.MVP bonusThe best performer of a match (the MVP) gets a plus 10% points bonus.Ping wheel and scoreboardIn PvP, a ping wheel is bound to the mouse wheel and the scoreboard is shown on Tab.16+Collectibles161717-Over 200 collectible pets are confirmed. Hundreds of mounts are also confirmed. Pets can be discovered in the open world. Specific details on how pets and mounts are obtained (beyond discovery in the world) have not been fully detailed in pre-launch sources.18+Drakantos has a large collection of pets and mounts to find and trade, along with collectible card systems. These are covered in detail on the Pets, Mounts, and Collectibles page.181919-Global Events and Highscores20+Economy and Lifestyle202121-Global events and minigames are confirmed features. Highscore leaderboards track player performance across various activities. Seasonal events are also planned.22-23-Bestiary24-25-A Bestiary, also referred to as a Databook, is a collectible card system for cataloging creatures and enemies encountered in the game. Drakantos features 160 different enemy designs across its world and dungeons.22+Fishing, housing, the player Market, crafting, and global events are part of the game's lifestyle and economy layer. For those systems, see the Lifestyle and Economy page.