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Multiplayer - Version 19 vs Version 20
Aug 26, 2026, 04:33 AM
Noted that the reveal stills show survivors working the same space together, and added the open question of whether the Fog's sanity cost is shared or per player
Aug 26, 2026, 04:40 AM
Corrected two image descriptions, including one that named the wrong kind of forest
11Don't Starve Elsewhere supports both solo play and online co-op. The marketing line from Klei Entertainment sums it up plainly: gather your friends or go it alone. The same world, the same survival ruleset, and the same threats apply either way. For the broader project pitch, see the main overview, for first steps see Getting Started, and for the survival loop multiplayer sits on top of, see Survival Basics.2233Modes4455Two play modes have been confirmed and listed on the storefront. Party caps, host model, and persistence behavior have not been published yet.6677ModeNotesSoloSingle-player session with no other humans. The full survival loop, biomes, and Fog hazards are tuned to be tackled alone if preferred.Online Co-opCooperative survival with other players over the internet. Resources gathered and bases built can be shared between teammates, with in-game chat for coordination.88Steam-Listed Features991010The storefront tags five feature categories, three of which are multiplayer-relevant. A separate interactive-elements disclosure on the same page adds two more details that are often quoted as feature tags.111112121313ItemSource on the Store PageWhat It MeansMulti-PlayerFeature categoryThe parent multiplayer tag for the game.Co-OpFeature categoryPlay alongside other survivors rather than against them.Online Co-OpFeature categoryPlay together with other people over the internet in a shared session.Steam Family SharingFeature categoryEligible family members can launch the game without buying a separate copy, subject to the platform's standard rules.In-Game ChatInteractive-elements disclosureSignals chat between players inside the game. It is not one of the feature category tags, which is a common mix-up.Online InteractivityInteractive-elements disclosureCovers player-to-player interaction over the internet more broadly.1414Language coverage sits in its own table on the same page: nine languages carry interface and subtitle support, and none is listed with full-audio localisation. See Platforms and Release for the full breakdown.15151616How Co-Op Works17171818Co-op is cooperative survival rather than competitive play. A group works the same survival loop together, sharing resources and a base while splitting roles such as scouting, gathering, cooking, and defense. The reveal stills back this up: three survivors work the same tidal shore, two fight the same creature in the fogged forest, and two run from the same gargoyles, so co-op is shown as a group in one place rather than players off on separate errands. Hunger, sanity, and the falling and Fog hazards apply to every player individually, but food, tools, and structures produced by any one player can support the rest of the group. See Survival Basics for the mechanics every co-op group has to manage.19192020Hosting, world player caps, what happens when the host leaves, and whether progress carries between sessions have not been spelled out publicly.21212222Coexistence with Don't Starve Together23232424Klei has been explicit that Elsewhere is not a replacement for Don't Starve Together. The studio's position, set out in an April 16, 2026 post, is that it is not winding down Don't Starve Together and aims to support both games concurrently, with the older game keeping the slower update cadence it already had. Klei added that Elsewhere had been in development for several years at that point.252526262727Skin carryover from Don't Starve Together is unresolved rather than ruled out. Klei has said it has no direct answer yet, that it would like players to be able to use skins they already own, and that it chose early in development not to let skin compatibility limit how Elsewhere's characters were designed. No cross-progression has been announced, so groups should plan on separate save data for each game.28282929Unconfirmed Details30303131Several common multiplayer questions do not yet have official answers. The list below tracks what has not been disclosed.32323333Maximum party size for an online co-op session.Dedicated server hosting, in addition to player-hosted sessions.Drop-in and drop-out join behavior during an active session.Whether co-op worlds persist when the host is offline, and how saves migrate between players.Cross-progression or shared unlocks between solo and co-op characters.Voice chat inside the game itself.Mod support, including any Workshop-style integration.Whether the Fog's sanity cost is shared across a group or paid separately by each player inside it.34343535This article will be updated as new multiplayer details are confirmed. Anything not in the Modes or Steam-Listed Features tables above should be treated as unconfirmed.