Multi-Tiered World
Klei has built Don't Starve Elsewhere around a multi-tiered, vertical world structure, a substantial departure from the flatter map designs of the earlier games.
Confirmed Environment Types
Rivers and seas. Travel across water is part of the map structure rather than a boundary.
Snow-covered mountains. The map ascends into hostile cold biomes with their own risks.
Cave systems. Descending into caves expands the map downward as well as outward.

Biome-Specific Climates
Each biome has its own climate behaviour. That ties the world's vertical structure directly to the survival layer, because moving up into the mountains or down into caves changes what the player has to worry about on top of the base hunger-sanity-health loop.

