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Confirmed Gameplay and Features
May 20, 2026 at 08:15 AM
Move the Rivellon setting to confirmed and reframe the engine entry as the new custom ruleset
This page tracks only what Larian Studios has formally confirmed about how Divinity plays. Because the game is early in development, much of its design is still unannounced. Anything not listed here as confirmed should be treated as unknown.
Feature | Detail |
|---|---|
Combat | Turn-based, confirmed by director Swen Vincke |
Genre | Role playing game |
Modes | Single player and cooperative multiplayer |
Setting | Rivellon, confirmed by Larian |
Co-op style | Cooperative play in the same vein as the studio's earlier role playing games |
Ruleset | A new custom system built for the game, not licensed tabletop rules |
Scale | The studio's largest and most ambitious game to date |
Release model | A paid early access phase is planned; not expected to begin in 2026 |
Character creation, classes, and progression systems.
The magic, skill, and combat systems in detail.
The story and characters.
The structure and size of the world.
The number of players supported in cooperative play.
Controller support and any platforms beyond PC.
Release timing, pricing, editions, and system requirements.
Modding and post launch support.
Larian's recent role playing games are known for party based adventures, heavy environmental interaction, and reactive storytelling. The studio has stressed, however, that Divinity is built on a new ruleset and is more ambitious than its past work, so earlier systems should not be assumed to carry over unchanged. This page will be updated as Larian confirms more details.