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Combat in Dinghai: The Ocean Pillar is fast and top-down, built around a dual-weapon system. The Abyssal Dragon carries two weapon types at once and switches freely between them during a fight. Swapping between the two weapons lets players build synergies and adapt their approach moment to moment.

At the start of every run, the Abyssal Dragon is given a choice of which weapons to take into battle. That choice shapes how the rest of the attempt plays out, since the two chosen weapons define the synergies available for that run.
Weapons
Five weapon types are available, split into three melee weapons and two ranged weapons. Before each run the player equips any two of them. Pairing a melee weapon with a ranged weapon gives flexible coverage for different situations, while running two melee or two ranged weapons leans into the depth of a single fighting style. Individual weapons have not been named yet.
Category | Count | Notes |
|---|---|---|
Melee | 3 | Close-range weapon types for direct combat. |
Ranged | 2 | Distance weapon types for attacking from range. |
Equipped per run | 2 | Chosen at the start of each run; any combination is allowed. |
Enemies
Players carve a path through gods, demons, and monsters drawn from ancient Eastern mythology. The opposition reflects the setting of the Classic of Mountains and Seas, a world of divine powers and strange creatures.

Official descriptions of the world name four beings that inhabit it: Xiangliu, Bifang, Dijiang, and Xingtian. Xiangliu is shown being fought as a boss, and two further named opponents appear the same way: the armoured turtle Xuangui and a paired encounter against two Jiaochong. The Mythic World records how each is described.
Abilities
Alongside weapons, players unlock abilities and discover powerful combinations as they progress. Assembling complementary abilities and weapon pairings is central to surviving each attempt, and the further a run goes, the stranger and more dangerous the challenges become.

Bosses
Runs are punctuated by imposing boss encounters. Three named bosses have been shown, each with its own health bar across the top of the screen: Xiangliu, whose bar carries the title 法天象地; the armoured turtle Xuangui, which also displays a level number; and a paired fight against two Jiaochong that share a single linked bar. A running hit counter and floating damage numbers appear during these fights. Individual weapon names and specific ability names have not been detailed, and where each boss falls within a run is unknown.