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Ultimate Perks - Version 11 vs Version 12
Oct 23, 2026, 01:24 PM
Clarified ultimate choices and current reset limits
Oct 23, 2026, 01:45 PM
Corrected all nine capstone effects and unlock costs
11Ultimate Perks are the capstone abilities at the far end of each of the three Skill Trees. There are nine of them, three in each tree, and they are the sharpest build commitment the game asks for, because only one per tree can ever be unlocked in a single playthrough.2233The One-Per-Tree Limit4455Selecting an Ultimate Perk excludes the other two choices in that tree. At launch there was no reset for spent skills. Update 1.1 on Steam adds Draught of Mind Rebirth for resetting abilities and recovering their learning time, but resetting Ultimate Perks or ordinary perks remains unconfirmed. Do not assume the draught reverses an ultimate choice; keep a manual save before selecting one if that choice may need to be revisited.667788The limit applies per tree rather than across the game. A player who spends heavily in two trees can in principle take one ultimate in each, but the point cost makes spreading investment that thin expensive.991010Unlock Requirements111112-TreeRequirementSwordmasteryReported by guides as around 35 skill points, described variously as the price or as the points needed in the Swordmastery tree.WitchcraftReported by guides as around 35 skill points, described variously as the price or as the points needed in the Witchcraft tree.VampirismTied to Corruption, raised by feeding on blood rather than by spending points; one guide puts the deeper Vampirism nodes at around Corruption 15.12+TreeRequirementSwordmasteryInvest 35 skill points in the tree, then buy the chosen Ultimate Perk for 4 skill points and 2 time segments.WitchcraftInvest 35 skill points in the tree, then buy the chosen Ultimate Perk for 4 skill points and 2 time segments.VampirismReach Corruption 15, then buy the chosen Ultimate Perk for 4 skill points and 2 time segments.1313The Vampirism requirement is the odd one out and is worth planning around, because Corruption is earned by drinking, not by levelling. See Blood Craving and Vampiric Powers for how feeding works and what it costs.14141515Reaching either point-gated threshold takes most of a run. Perk points arrive on level up and are spent at road shrines. The contents of each tree are set out on the Skill Trees page rather than repeated here.16161717Named Ultimate Perks181819-All nine are named in the game's own perk data, as relayed by databases compiled from the game files, and walkthroughs of the shipped game use the same names. The studio itself has not published a roster. The effects are firmer for some than for others. Last Stand, Runic Bulwark and Renounce Death are described the same way by several accounts of the shipped game and match the game's own effect text, and Sword Sage and Entwined Torment now have post-launch descriptions as well. The rest still rest on a single guide or on pre-launch text, and the table marks those as reported.19+The nine capstones reward different combat habits: low-health weapon damage, kills, repeated spellcasting, Perfect Blocks or feeding. Compare their triggers before choosing one for a tree.202021-Ultimate PerkTreeNotesEffectLast StandSwordmasteryPre-release guides gave a 150 percent increase; accounts of the shipped game agree on doubling.Doubles Coen's weapon damage while his health is below 30 percent.Tactical MasterySwordmasteryThe charge reduction is documented for the shipped game.Reduces the Activation Charge cost of every active ability by 1.Sword SageSwordmasteryPost-launch guides add that the reset is triggered by a kill.Resets active ability cooldowns whenever Coen kills an enemy, which makes it strongest against groups.Runic BulwarkWitchcraftPre-release guides described an earlier shield version that blocked three attacks; the shipped perk works differently. See Hex Magic.Gives a 15 percent chance to apply a random hex to an opponent whenever Coen lands a Perfect Block.Entwined TormentWitchcraftA pre-launch guide limited the effect to the first Witchcraft ability used in a fight; a guide to the shipped game describes it without that condition.Lets Coen's hexes affect two targets at once.Aether CascadeWitchcraftEffect text comes from a pre-launch guide.Reported to cut the cost of the next ability by one activation charge after any ability is used.Renounce DeathVampirismThe revive capstone of the night form.Once per combat, instead of dying, Coen gains temporary immortality and lifesteal on his attacks. One guide puts the window at about ten seconds.Lethal CrescendoVampirismSuited to claw builds.Boosts claw damage after a kill. One build guide puts the bonus at 20 percent and says it stacks.Sanguine RenewalVampirismEffect text comes from a pre-launch guide.Reported to reset ability cooldowns when Voracious Bite is used to feed.21+Ultimate PerkTreeNotesEffectLast StandSwordmasteryPre-release guides gave a 150 percent increase; accounts of the shipped game agree on doubling.Doubles Coen's weapon damage while his health is below 30 percent.Tactical MasterySwordmasteryThe charge reduction is documented for the shipped game.Reduces the Activation Charge cost of every active ability by 1.Sword SageSwordmasteryPost-launch guides add that the reset is triggered by a kill.Resets active ability cooldowns whenever Coen kills an enemy, which makes it strongest against groups.Runic BulwarkWitchcraftPre-release guides described an earlier shield version that blocked three attacks; the shipped perk works differently. See Hex Magic.Gives a 15 percent chance to apply a random hex to an opponent whenever Coen lands a Perfect Block.Entwined TormentWitchcraftOpening cast against a group.The first Witchcraft ability used in a combat targets two enemies.Aether CascadeWitchcraftRepeated Witchcraft casting.Each Witchcraft ability used adds 20% Witchcraft ability damage, up to 100%. The bonus resets after combat.Renounce DeathVampirismA recovery window against a lethal hit.Once per combat, a lethal hit instead grants ten seconds of immortality and lifesteal on attacks.Lethal CrescendoVampirismClaw builds and fights with multiple enemies or boss health segments.Adds 20% claw damage after a kill or after depleting one boss health segment. The bonus stacks and resets when combat ends.Sanguine RenewalVampirismFeeding supports an ability-focused night build.Voracious Bite resets all active ability cooldowns.2222Because one ultimate per tree is all a run gets, the three capstones inside a tree are direct competitors rather than complements. Launch guides do not agree on a single best pick. In Swordmastery they weigh Last Stand against Sword Sage or Tactical Mastery; in Witchcraft, Runic Bulwark for block-focused builds against Entwined Torment for fights against groups; and in Vampirism, Renounce Death as the safer all-round choice against Lethal Crescendo for claw builds.23232424Achievements25252626Three separate achievements cover unlocking an Ultimate Perk in each tree: Master of Arms for Swordmastery, Arch Warlock for Witchcraft and Creature of the Night for Vampirism. Because only one ultimate per tree can be taken in a run, all three can still be earned in a single playthrough by investing across all three disciplines. See Achievements.27272828Perks Below the Capstone29293030The ordinary perks that build toward an ultimate carry a timing label of Daytime, Nighttime or Anytime, marking the phase in which their effect applies. Two of them widen the build rather than deepening it: Forbidden Sigils in Witchcraft and Master Fencer in Swordmastery each open an additional ability slot in their tree.31313232TreeDocumented perksActive abilities often listed with themWitchcraftFrugal Witchcraft, Forbidden Sigils, Amalgam, Font of Life, Lasting Malediction, Witchcraft MasteryMercurial Fervour, Life LockSwordmasterySustained Focus, Second Skin II, Perfect Block, Perfect Riposte, Sharp Eye, Master Fencer, Endless Effort, PrecisionBroad Swing, SwiftnessVampirismEndless Hunger, Nourishing Blood, Hastened Corruption, Shadow Dweller, Dimension Reach, Mandrake WardShapeshift, Death From Above, Voracious Bite3333Perks are bought at road shrines and cost skill points plus a slice of in-game time, usually one to three segments. See Shrines and Time as a Resource.34343535Two of the perks above arrive through quests rather than purchase. Mandrake Ward comes from eating the mandrake with Lacra at the end of The Night of Horrors, and one walkthrough reports that it lets Coen survive a lethal hit once per night and regain three health segments. Font of Life is granted by choosing to drink from the Font of Life in Stronger Than Achilles.36363737Not every perk on the way up is simply bought. Some, or their higher levels, need a manual first: a consumable item sold by merchants, handed out as a quest reward, or found at random in searchable bookshelves. Others sit behind a specific quest or boss fight, and the night tree gates its own on Corruption. The practical consequence is that two players at the same level can have very different perks available, and not every run will even be offered the chance to buy every perk.