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Time as a Resource - 11 revisions
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Reconciled the time cost model to whole day and night segments, corrected the perk price from experience points to skill points, corrected how manuals gate abilities, and noted that the time system cannot be disabled
Added the arrest penalty and the Sanzhana trade as the one confirmed way to recover time
Added shrines and perk-time cost detail confirmed in April 2026
Cleaned punctuation and AI-style phrasing (2026-04-27)
Title case fix: "Time as a resource" → "Time as a Resource"
Comprehensive article on the 30-day time mechanic and its design implications
Comprehensive article on the 30-day time mechanic and its design implications
Comprehensive article on the 30-day time mechanic and its design implications
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