Loading...
Time as a Resource - 17 revisions
Select an older and a newer revision, then compare.
Expanded practical gameplay guidance
Noted that spent skill points cannot be refunded at launch
Replaced two mislabelled images with a night capture showing the clock and the remaining days counter (Image cleanup 2026-09-10)
Added the eight-segment unit and time-free combat experience, a point-of-no-return section, and two images
Reconciled the time cost model to whole day and night segments, corrected the perk price from experience points to skill points, corrected how manuals gate abilities, and noted that the time system cannot be disabled
Added the arrest penalty and the Sanzhana trade as the one confirmed way to recover time
Added shrines and perk-time cost detail confirmed in April 2026
Cleaned punctuation and AI-style phrasing (2026-04-27)
Title case fix: "Time as a resource" → "Time as a Resource"
Comprehensive article on the 30-day time mechanic and its design implications
Comprehensive article on the 30-day time mechanic and its design implications
Comprehensive article on the 30-day time mechanic and its design implications
Select an older and a newer revision, then compare.
Each revision captures the state of this article at a specific point in time. Use the radio buttons to pick an older and a newer revision, then click "Compare selected revisions" to see the differences between them.