Loading...
Peregrini Aurorae - Version 13 vs Version 14
Sep 23, 2026, 07:30 AM
Updated the Ultimate Perk structure and the level cap to the shipped game
Oct 23, 2026, 02:03 PM
Corrected weapon choices and removed unsupported universal sword rankings
11Overview2233Peregrini Aurorae, meaning Dawn's Pilgrim, is the sword Coen carries in his right hand. The name was revealed with the key art the studio published in early 2026, where the blade is described as a fateful omen paired with a balance, the symbol of equilibrium and justice, while Coen's left arm is scarred with the runes that let him cast. The image states the character in one frame: the sword on one side, forbidden magic on the other, and an eclipse behind him.4455Coen did not come by the blade untrained. His father Pieter, a former mercenary, taught him the basics of swordsmanship from a young age, on the reasoning that it might one day save his life.6677Weapon Class8899The developers have confirmed that the game mostly features different types of swords: short swords, long swords, and great swords, which feel different from each other and change how fast Coen attacks. Peregrini Aurorae is a long sword. Coen can also pick up axes and other weapons along the way, with a joking aside about a pickaxe, so the named blade is one option rather than the whole arsenal. Earlier summaries describing it as the only weapon in the game are out of date. Gear and upgrades are covered under Equipment and Crafting.1010111112-The finished game bears the multi-weapon picture out. Swords are found, rewarded and bought rather than carried through the whole run: the opening hours alone hand out a shortsword and a blade recovered from an ancient tomb, and settlements have their own blacksmiths, each selling a distinct legendary sword. Weapons also scale by upgrade rather than by level alone, so a blade kept past its tier falls behind unless it is taken back to a smith. Individual weapons carry their own weapon arts, which are attack options tied to the blade rather than to the Swordmastery tree.12+Swords can be found, earned through quests or bought from merchants. Compare a weapon's damage, bonuses and weapon art before replacing an upgraded blade. Blacksmith upgrades cost materials and denarii, so consider the next upgrade cost as well as the weapon's current stats. Weapon arts belong to individual weapons and provide options alongside the Swordmastery abilities.131314-The strongest sword documented so far is not Peregrini Aurorae. It is a greatsword assembled over a long quest chain out of a broken relic and three shards, then imbued after a shrine fight, and it sits with the rest of the gear layer on the equipment and crafting page. Peregrini Aurorae is the blade Coen starts with and the one the key art frames him around, not the best weapon in the valley.14+The Imbued Sword is another late-game option. Its quest chain starts with a broken relic and three missing shards, then leads to a shrine encounter and the final imbuing. Compare that quest reward with Peregrini Aurorae and other weapons against the needs of the current build. Weapon type, upgrades and bonuses matter when choosing a sword for an encounter.15151616Daytime Combat17171818Sword combat is built to be adapted to preference. A player can use omniblocks and omniattacks, which choose swing directions automatically and deflect incoming strikes, or commit to the fully directional, tactical approach and read the opponent's movement to pick each response. Reading an incoming attack, choosing the right answer and finding an opening is what separates a win from a death, and which route is used is left entirely to the player. The systems are covered in Combat and Directional Combat.19192020Every attack is constructed from three phases: windup, anticipation, and swing frames. The team describes this as producing a particular kind of agility, approachable for newcomers while leaving depth for anyone chasing mastery. Encounters are designed so that positioning, timing and commitment matter rather than reflexes alone. A large part of the combat was shot in motion capture and then adjusted by animators to match the game's mood, with artists and designers drawing on Historical European Martial Arts and other historical material, though the team is clear that it was never the intent to recreate medieval combat habits one to one.21212222MechanicWhat is confirmedWeapon classesShort swords, long swords and great swords, each feeling different and affecting attack speed. Axes and other weapons can also be picked up.Omniblock and omniattackAutomatically choose swing directions and deflect incoming strikes, the alternative to full directional control.Three attack phasesWindup, anticipation and swing frames on every attack.Artery StrikeA beheading execution. One achievement requires beheading an enemy with it while they are hexed with Burning Blood.Perfect BlockA precisely timed block. One achievement requires five in a row.Passive abilitiesAt least three can be equipped at the same time, confirmed by an achievement for doing so.2323Progression24242525Growth on the sword side runs through Swordmastery, one of the three named Skill Trees alongside Witchcraft and Vampirism. Stumbling on books unlocks new techniques and combat abilities, while passive perks are upgraded separately and support different approaches to swordplay: defence and devastating counterattacks for some, mobility and relentless pressure for others. The developers frame this as more than increasing numbers, calling it developing a fighting style as Coen. Each tree ends in three Ultimate Perks, of which one can be taken per playthrough, and the level cap is 50.2626272728-At Night the Claws Take Over28+Using the sword at night292930-Peregrini Aurorae belongs to the daylight half of the day. Coen's arsenal is sword, claws and magic, and the claws are the night form's weapon, replacing the blade rather than supplementing it. Hexes drop out at night too, because his vampiric nature heals over the runes carved into his body, so the two halves of the cycle are genuinely different toolkits rather than one toolkit with additions. The night side is covered under Vampiric Powers.30+Coen can wield Peregrini Aurorae during the day or at night. His night form adds claws as another weapon choice, and Swordmastery remains available. Hex Magic becomes unavailable after sunset as his rune scars heal, while vampiric movement and feeding become available. The night side is covered under Vampiric Powers.313132-The name carries the same split. Dawn's Pilgrim is the blade of the man who walks between sunrise and sunset, and it is put away when the sun goes down.32+Keep the blade in a night setup when its weapon art or Swordmastery abilities suit the encounter.