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Konrad Tomaszkiewicz - Version 8 vs Version 9
May 31, 2026, 06:33 PM
Removed duplicate in-body wikilinks
Sep 11, 2026, 01:25 AM
Corrected founded to co-founded and recorded the studio wording Game Director and Co-Founder, then added a post-launch section covering the release, the sales announcement and the writer hiring framed as hiring
11Background2233Konrad Tomaszkiewicz spent 17 years at CD Projekt Red, where he directed The Witcher 3: Wild Hunt (2015), one of the most acclaimed RPGs ever made. He also served as Head of Production for Cyberpunk 2077 (2020). He left the studio in May 2021 following an internal investigation into workplace bullying allegations; he was found not guilty.4455Founding Rebel Wolves667-Tomaszkiewicz founded Rebel Wolves in February 2022 in Warsaw, Poland, where he is both CEO and Game Director. He co-founded the studio with several former CDPR colleagues:7+Tomaszkiewicz co-founded Rebel Wolves in February 2022 in Warsaw, Poland, where he is both CEO and Game Director. The studio gives his title in its own press material as Game Director and Co-Founder, which is the accurate form: the company was started by several people at once, listed here with the roles they hold now.8899Mateusz Tomaszkiewicz (Creative Director, Konrad's brother)Daniel Sadowski (Design Director)Jakub Szamalek (Narrative Director)Bartlomiej Gawel (Art Director)10101111All of these developers previously worked on The Witcher series and Cyberpunk 2077. The team also includes developers from Thronebreaker and Shadow Warrior 2.12121313Vision for Dawnwalker14141515Tomaszkiewicz has described wanting to make something new with his friends, and to expand the rules of RPG games beyond existing conventions. He has cited a desire to avoid repeating mistakes from CDPR's past, particularly around crunch culture and scope management. His public statements indicate a focus on creative autonomy, which is reflected in the studio's funding structure: NetEase holds a minority stake, Bandai Namco handles publishing, and Rebel Wolves retains full creative control and IP ownership.16161717Game Reveal18181919The Blood of Dawnwalker was revealed on January 13, 2025, during a livestream from Rebel Wolves' studio under the Full Wolf Moon. The reveal included a cinematic trailer (serving as the game's opening cinematic), game pillars and design concepts, and a first glimpse of gameplay. A full gameplay reveal followed at the Xbox Games show in June 2025 and Gamescom in August 2025.20202121On AI in Game Development22222323Tomaszkiewicz has publicly stated he does not believe games made with AI "will have soul." This reflects his emphasis on handcrafted design and personal creative investment, which matches the studio's approach to building The Blood of Dawnwalker's Narrative Sandbox and combat systems through direct design rather than procedural generation.24+25+After Launch26+27+The Blood of Dawnwalker released on September 3, 2026, the first game Tomaszkiewicz has directed since leaving his previous studio and the first Rebel Wolves has shipped. Six days later the studio announced that it had sold a million copies. He has been the studio's main public voice throughout, and the arguments he made for the thirty day clock before release, that time should behave like a resource the player spends rather than a countdown that punishes them, are the ones reviewers spent launch week testing.28+29+Rebel Wolves has since advertised a lead writer position for a future project. The studio has not announced a sequel, and a job listing is a hiring decision rather than a product announcement.