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Ancient Circles - Version 1 vs Version 2
Oct 23, 2026, 01:24 PM
Added quest route, decisions and completion rewards
Oct 23, 2026, 01:31 PM
Expanded practical gameplay guidance
11Ancient Circles are standing-stone combat encounters activated through Witchcraft. Their central altars summon enemies, and clearing the fight opens access to the reward chest.223-Starting the quest3+Planning the activity4455DetailRequirementAvailabilityDay, in human formRequired abilityAstral Communion, learned during the prologueActivation cost1 time segment per circleNumber13 circles66Activating and claiming the reward7788Use Focus Mode and aim at the altar in the centre of the circle, then cast Astral Communion. Inspecting nearby murals is optional lore reading; it is not required to activate the encounter.991010Defeat the summoned enemies. Use Focus Mode again to locate the reward chest rather than leaving as soon as the fight ends.11111212Circle locations13131414Nearby landmarkLocationCoward's PathCave west along the bottom of the Briar Sloughs chasm.Eerie KnollDead trees southwest of the shrine and north of Stuga Bridge.ParlitaForest east of the village, south of Parlita Woods shrine.The WallowsDead-tree patch southwest of Parlita.Briar Sloughs CrossingSwamp north of the shrine.MaragirDead-tree patch east of the village.St. Tyna's Grove TowerContinue uphill beyond the tower.Vedera ShallowsSouthern Silts.Silty Mug InnWestern Silts, southwest of Hunter's Camp, among dead trees.Vedera SpringForest east of Lunar Manor.The Swamp MenhirsSouthern side of the shrine, in the southwest of the swamp.Oghasti CrossroadsForest southeast of Greifberg Castle and east of Svartrau.Hunter's CampHill with dead trees west of Tantari Woods.