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Wolf
April 30, 2026 at 09:19 PM
Cleaned article wording and added utility details
Wolves are aggressive predators in Windrose's Foothills biome. They hunt in packs of 2 to 4, coordinate flanking attacks, and drop Wolf Fang (a crafting material for some weapon and accessory recipes), Animal Fat, and Rough Hide. Pack tactics and rapid mobility make wolves significantly more dangerous than solo Foothills wildlife like Mountain Goats. Approach a wolf encounter prepared for crowd control.
Property | Value |
|---|---|
Threat level | High in packs; manageable solo |
Aggression | Hostile within ~30 meter detection radius; pack members converge from longer distances |
Health | Moderate per wolf; 3-5 hits each with gear tier 6-8 weapons |
Damage type weakness | Slash and Pierce; wolves lack armor |
Attack | Pattern | Counter |
|---|---|---|
Lunge bite | Quick lunge attack from melee range | Block or parry; lunges are easy to read |
Pack flanking | Wolves split to attack from multiple sides simultaneously | Use AoE attacks (greatsword sweeps, halberd swings) to hit multiple targets; back into corners or terrain features to limit flank angles |
Image | Drop | Quantity | Use |
|---|---|---|---|
| 1 to 2 | Crafting material (specific recipe uses have not been confirmed) | |
| 1 | Oil Lamp fuel | |
| 1 to 2 | Tanning Rig material for armor and ship gear |
Foothills forested zones; packs patrol the terrain between rocky outcroppings
Around Foothills Pirate Camps; sometimes act as ambient threats
Near the entrance to Israel Hands' temple; wolves act as outer guards
Engage wolves from elevated terrain when possible; they cannot climb steep cliffs the way Mountain Goats can
Use AoE weapons (greatswords, halberds) to hit multiple wolves per swing
Open with a ranged shot to thin the pack before melee
Bring at least 5 Bandages; pack damage compounds quickly if you lose stamina mid-fight
Stock up on Wolf Fang during Foothills runs; the resource is gated to this biome
Keep your back to a wall or terrain feature to prevent rear flanking
The tables below summarize combat stats, traits, and drops for the current launch build. Values can change when balance patches adjust creature health, defenses, or loot.
Stat | Value |
|---|---|
Health | 1,440 |
Max Health | 1,440 |
0 | |
Defence | 220 |
Stagger Defence | 3 |
Move Speed | 156 - 800 |
Gameplay traits for this creature: Animal, Living.
Action | Damage | Type | Armor Pen |
|---|---|---|---|
Melee (L1) | 240 | Pierce | 0 |
Melee (RUN) | 240 | Pierce | 0 |
The drop table shows the stack size awarded when the drop rolls, and Chance shows the probability per kill.
Image | Item | Quantity | Chance |
|---|---|---|---|
| 1 | 100% | |
| 2 | 100% | |
| 1 | 30% | |
| 1 | 5% |
Procedural Biomes - the Foothills biome
Mountain Goat - the Foothills passive wildlife counterpart
Boar - the Coastal Jungle equivalent
Israel Hands - boss whose temple wolves guard
From | Drop |
|---|---|
1 | |
2 | |
1 | |
1 |