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Gear Blueprint: Infinite Arrows
October 29, 2026 at 03:16 PM
Correct item facts and expand source-supported acquisition and crafting details.

Gear Blueprint: Infinite Arrows is a crafting manual for bow-focused Abyss Gear in Crimson Desert. Learning it unlocks the recipe for Infinite Arrows I at witchcraft services.
Infinite Arrows I gives a 20% chance not to consume arrows when using Bows. The blueprint is therefore most valuable for ranged builds, long boss fights, and exploration routes where running out of arrows would interrupt progress.
Property | Value |
|---|---|
Type | Gear Blueprint |
Teaches | |
Item Value | 1,654 Copper |
Stack Size | 5 |
Crafting Station | Witchcraft |
Build Role | Arrow conservation for bow builds |
Ingredient | Amount |
|---|---|
1 | |
1 | |
1 |
After crafting Infinite Arrows I, higher versions are made through the same witchcraft path. Two Infinite Arrows I cores can be combined into Infinite Arrows II, and two Infinite Arrows II cores can be combined into Infinite Arrows III. The named Infinite Arrows II and III recipes each use only two copies of the preceding tier, with no Rubber listed. The older unspecified synthesis-path note is not an additional mandatory ingredient in those recipes.
Learn the blueprint from inventory so the Infinite Arrows I recipe appears at witchcraft services.
Craft Infinite Arrows I with Swift I, Composure I, and Vigor I.
Socket the finished core into bow-compatible gear before long ranged fights.
Compare the recorded 20%, 40% and 60% tier effects when choosing an arrow-conservation core. Those values do not establish additive stacking or guaranteed zero arrow consumption from a combined loadout.
Infinite Arrows I - Crafted Abyss Gear result
Infinite Arrows II - Higher-tier version
Infinite Arrows III - Strongest listed version
Bow Guide - Bow builds and arrow use
Ammunition - Arrow and ammunition category
The blueprint explicitly unlocks Infinite Arrows I, II and III. Their recorded recipes use one Swift I, one Composure I and one Vigor I for tier I; two Infinite Arrows I for tier II; and two Infinite Arrows II for tier III. Every recipe requires this same blueprint. The blueprint description mentions arrows, bullets and cannonballs, while the finished tier records specifically say arrows. Keep that wording difference separate instead of promising identical conservation behavior for every ammunition type.