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Fallen Kingdom's Sword
April 4, 2026 at 06:01 PM
Content expansion (2026-04-04)

The Fallen Kingdom's Sword is a one-handed weapon in Crimson Desert. It is a basic sword with solid Attack Power of 16, making it a mid-tier melee option. The weapon is light and quick to wield, dealing consistent damage to nearby enemies. It does not provide any secondary stat bonuses such as Attack Speed or Critical Rate, so its value comes entirely from its respectable raw damage output.
As a one-handed weapon, the Fallen Kingdom's Sword leaves the off-hand slot open. This lets Kliff pair it with a shield for a defensive build, or equip a second one-handed weapon to unlock dual-wield combos. The sword's straightforward stat profile makes it a dependable pick for players who want reliable damage without worrying about specific build synergies.
Attribute | Value |
|---|---|
Weapon Type | |
Attack Power | 16 |
Secondary Bonuses | None |
Refinement Slots | 10 |
Abyss Core Slots | 3 |
Sell Price | 1.00 Silver Coin |
The following stats are sourced from QuestLog database records for Fallen Kingdom's Sword.
Attribute | Value |
|---|---|
Weapon Type | One-Handed Sword |
Grade | Rare (Blue) |
Base Attack | 12 |
Price | 174 Silver Coins |
The Fallen Kingdom's Sword may drop from Righteous Inquisitor enemies. These foes appear in several regions across Pywel, and the drop is not guaranteed on every kill. Players may need to defeat multiple Righteous Inquisitors before the sword appears as loot.
The Fallen Kingdom's Sword supports up to 10 levels of refinement at any Blacksmith. Each refinement level increases the weapon's base Attack Power. The weapon also has 3 Abyss Core slots, which can be filled at a Witch vendor to add passive bonuses. Since the sword lacks any innate secondary stats, players should consider slotting cores that provide Attack Speed or Critical Hit Chance to round out its combat performance.
With no secondary bonuses to lean on, the Fallen Kingdom's Sword benefits most from a straightforward damage-stacking approach. Equipping Abyss Cores that increase raw Attack Power or add elemental damage helps maximize each swing. The sword works well as part of a dual-wield setup alongside a faster weapon, letting Kliff alternate between heavy hits and quick follow-ups. Players who prefer a shield-and-sword playstyle will find the 16 Attack Power provides enough punch to finish most early-to-mid game encounters efficiently.